Unity Ads vs AppLovin MAX: eCPM, Fill and Payouts Compared
For a balanced global audience of 10,000 daily users in a typical casual game, our tables put AppLovin MAX about 25% ahead of Unity Ads. The gap moves with category and region, so the tables below show where each network leads.
Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.
At a glance
| Unity Ads | AppLovin MAX | |
|---|---|---|
| Formats in our model | Rewarded video, Interstitial, Banner | Rewarded video, Interstitial, Banner, Native, App open |
| Modelled fill rate | 84% | 90% |
| Rewarded eCPM, Tier 1 | $13.00 | $14.50 |
| Interstitial eCPM, Tier 1 | $9.00 | $9.80 |
| Banner eCPM, Tier 3 | $0.09 | $0.12 |
| Payout threshold | Around $100 (account dependent) | Around $100 (account dependent) |
eCPM by format and tier
Android baseline eCPMs in US dollars per 1,000 impressions, before category and platform multipliers.
| Format | Unity Ads Tier 1 | AppLovin MAX Tier 1 | Unity Ads Tier 2 | AppLovin MAX Tier 2 | Unity Ads Tier 3 | AppLovin MAX Tier 3 |
|---|---|---|---|---|---|---|
| Rewarded video | $13.00 | $14.50 | $5.20 | $5.80 | $1.30 | $1.60 |
| Interstitial | $9.00 | $9.80 | $3.40 | $3.80 | $0.90 | $1.00 |
| Banner | $0.80 | $1.10 | $0.35 | $0.45 | $0.09 | $0.12 |
| Native | Not offered | $4.00 | Not offered | $1.70 | Not offered | $0.45 |
| App open | Not offered | $6.00 | Not offered | $2.40 | Not offered | $0.65 |
Banner shows the widest Tier 1 gap: AppLovin MAX at $1.10 against Unity Ads at $0.80. Native is only modelled for AppLovin MAX. App open is only modelled for AppLovin MAX.
Which wins for each kind of app
Each row runs 10,000 daily users with that category’s typical format mix and a balanced region split.
| Category | Unity Ads | AppLovin MAX | Winner | Margin |
|---|---|---|---|---|
| Hypercasual Game | $10,699 | $14,191 | AppLovin MAX | 33% |
| Casual Game | $10,100 | $12,585 | AppLovin MAX | 25% |
| Mid-core / Strategy | $11,966 | $14,383 | AppLovin MAX | 20% |
| Puzzle Game | $10,131 | $12,917 | AppLovin MAX | 27% |
| Utility App | $1,762 | $4,011 | AppLovin MAX | 128% |
| Social / Lifestyle | $2,218 | $7,372 | AppLovin MAX | 232% |
| Finance App | $2,006 | $5,901 | AppLovin MAX | 194% |
| Entertainment App | $5,017 | $8,703 | AppLovin MAX | 73% |
| Education App | $2,825 | $3,961 | AppLovin MAX | 40% |
Unity Ads leads in 0 of 9 categories and AppLovin MAX in 9. The widest gap is in Social / Lifestyle, where AppLovin MAX earns about 232% more. The closest race is Mid-core / Strategy, where the two sit 20% apart.
How region changes the result
The same casual game at 10,000 daily users with three different audience splits.
| Unity Ads | AppLovin MAX | Winner | |
|---|---|---|---|
| Emerging-market lean | $6,204 | $7,781 | AppLovin MAX |
| Balanced global mix | $10,100 | $12,585 | AppLovin MAX |
| Tier 1 lean | $15,239 | $18,942 | AppLovin MAX |
AppLovin MAX stays ahead across all three audience splits, by 24% to 25%.
Unity Ads / AppLovin MAX
About Unity Ads
Unity Ads is a video-first network tied closely to the Unity engine, and in our tables it covers rewarded, interstitial and banner but not native or app open. Its Tier 1 Android estimates of about $13.00 for rewarded and $9.00 for interstitials sit among the stronger figures, helped by game studios buying installs from other games.
Strengths
- Rewarded and interstitial video are its core formats, and its central estimates for both are above AdMob's in our tables.
- If your game is built in Unity, the Ads package plugs into the editor and most of the work is configuration.
- Its advertisers are largely other game studios, so the creative usually suits a player audience.
Watch-outs
- There is no native or app open format, so those placements need a second network.
- Blended fill of about 84% trails AdMob and AppLovin MAX in our model, which leaves some requests empty without a backup source.
- Payment typically arrives 30 or more days after month end, so build that delay into your cash flow.
Best for: A Unity-built game whose earnings rest on rewarded videos offered at reward moments such as extra lives or doubled coins.
About AppLovin MAX
AppLovin MAX is a mediation platform built around in-app bidding, with AppLovin's own demand competing alongside other networks in each auction. It posts the highest central estimates in our mobile tables, about $14.50 for Tier 1 rewarded and $9.80 for interstitials on Android, and the highest blended fill at roughly 90%.
Strengths
- It supports all five formats we model, including native at about $4.00 and app open at about $6.00 in Tier 1.
- Bidding puts networks into a single auction, which removes much of the manual work of ordering a waterfall.
- AppLovin's own demand is deep in games, which is why it so often leads for game studios.
- Its banner estimate of about $1.10 in Tier 1 is the highest of the eight mobile networks we track.
Watch-outs
- Payment terms of roughly net 45 days mean the first payout comes later than it would from Google.
- Every extra adapter adds SDK weight and testing time, so add networks only where they actually win impressions.
- Its edge is concentrated in games, so a utility or content app may see a smaller gain over a single network.
Best for: A game with steady daily users that wants several demand sources bidding on every impression.
Payout terms
| Unity Ads | AppLovin MAX | |
|---|---|---|
| Threshold | Around $100 (account dependent) | Around $100 (account dependent) |
| Cycle | Monthly, usually 30 or more days after month end | Monthly, with net terms of roughly 45 days |
| Methods | Bank transfer or PayPal; typical terms, confirm in your own account | Wire or ACH; typical terms, confirm in your own account |
Verdict
On our numbers AppLovin MAX is the stronger single choice for most categories, and particularly for Social / Lifestyle, Finance App. Unity Ads holds its own in Casual Game. Many studios run both inside a mediation stack, which our model does not combine.
All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.
Questions people ask
Does Unity Ads pay more than AppLovin MAX?
In our benchmark tables AppLovin MAX earns more in 9 of 9 app categories for a balanced audience, with an average lead of about 86%. Your own results depend on category, region and setup.
Can I run Unity Ads and AppLovin MAX together?
Usually yes. Most studios reach several networks through a mediation platform so they compete for each impression. Check each network’s current mediation support before you plan around it.
Which has better fill?
Our model uses a fill rate of 84% for Unity Ads and 90% for AppLovin MAX. Fill varies by country, format and floor settings, so treat these as typical blended figures.