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Unity Ads vs InMobi: eCPM, Fill and Payouts Compared

For a balanced global audience of 10,000 daily users in a typical casual game, our tables put Unity Ads about 38% ahead of InMobi. The gap moves with category and region, so the tables below show where each network leads.

Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.

At a glance

At a glance
Unity AdsInMobi
Formats in our modelRewarded video, Interstitial, BannerRewarded video, Interstitial, Banner, Native
Modelled fill rate84%78%
Rewarded eCPM, Tier 1$13.00$9.00
Interstitial eCPM, Tier 1$9.00$6.00
Banner eCPM, Tier 3$0.09$0.11
Payout thresholdAround $100 (account dependent)Around $100 (account dependent)

eCPM by format and tier

Android baseline eCPMs in US dollars per 1,000 impressions, before category and platform multipliers.

eCPM by format and tier
FormatUnity Ads Tier 1InMobi Tier 1Unity Ads Tier 2InMobi Tier 2Unity Ads Tier 3InMobi Tier 3
Rewarded video$13.00$9.00$5.20$4.20$1.30$1.50
Interstitial$9.00$6.00$3.40$2.80$0.90$1.00
Banner$0.80$0.65$0.35$0.30$0.09$0.11
NativeNot offered$3.00Not offered$1.40Not offered$0.45
App openNot offeredNot offeredNot offeredNot offeredNot offeredNot offered

Interstitial shows the widest Tier 1 gap: Unity Ads at $9.00 against InMobi at $6.00. Native is only modelled for InMobi.

Which wins for each kind of app

Each row runs 10,000 daily users with that category’s typical format mix and a balanced region split.

Which wins for each kind of app
CategoryUnity AdsInMobiWinnerMargin
Hypercasual Game$10,699$7,803Unity Ads37%
Casual Game$10,100$7,298Unity Ads38%
Mid-core / Strategy$11,966$8,447Unity Ads42%
Puzzle Game$10,131$7,269Unity Ads39%
Utility App$1,762$1,991InMobi13%
Social / Lifestyle$2,218$4,105InMobi85%
Finance App$2,006$2,796InMobi39%
Entertainment App$5,017$4,752Unity Ads6%
Education App$2,825$2,357Unity Ads20%

Unity Ads leads in 6 of 9 categories and InMobi in 3. The widest gap is in Social / Lifestyle, where InMobi earns about 85% more. The closest race is Entertainment App, where the two sit 6% apart.

How region changes the result

The same casual game at 10,000 daily users with three different audience splits.

How region changes the result
Unity AdsInMobiWinner
Emerging-market lean$6,204$4,898Unity Ads
Balanced global mix$10,100$7,298Unity Ads
Tier 1 lean$15,239$10,416Unity Ads

Unity Ads stays ahead across all three audience splits, by 27% to 46%.

Unity Ads / InMobi

About Unity Ads

Unity Ads is a video-first network tied closely to the Unity engine, and in our tables it covers rewarded, interstitial and banner but not native or app open. Its Tier 1 Android estimates of about $13.00 for rewarded and $9.00 for interstitials sit among the stronger figures, helped by game studios buying installs from other games.

Strengths

  • Rewarded and interstitial video are its core formats, and its central estimates for both are above AdMob's in our tables.
  • If your game is built in Unity, the Ads package plugs into the editor and most of the work is configuration.
  • Its advertisers are largely other game studios, so the creative usually suits a player audience.

Watch-outs

  • There is no native or app open format, so those placements need a second network.
  • Blended fill of about 84% trails AdMob and AppLovin MAX in our model, which leaves some requests empty without a backup source.
  • Payment typically arrives 30 or more days after month end, so build that delay into your cash flow.

Best for: A Unity-built game whose earnings rest on rewarded videos offered at reward moments such as extra lives or doubled coins.

About InMobi

InMobi is a mobile network with long-standing reach in Asia and other emerging markets. Its Tier 1 estimates are lower than most, about $9.00 for rewarded, but its Tier 3 figures hold up comparatively well, with rewarded at about $1.50 and interstitial at about $1.00.

Strengths

  • Its Tier 3 interstitial estimate of about $1.00 equals the top figure in our tables, which matters when most users are outside Tier 1.
  • Local advertiser relationships in Asia can fill requests that global networks leave empty.
  • Native is on offer as well as video and banner, which gives you more placement options in content apps.

Watch-outs

  • In Tier 1 its estimates trail the leaders, so an app aimed at US or UK users will usually start elsewhere.
  • Blended fill of about 78% is the lowest in our mobile tables, level with Chartboost, so pair it with another source.
  • No app open format is available in our data.

Best for: An app whose users are mostly in Asia, Latin America or other Tier 3 regions, run as a bidder beside a global network.

Payout terms

Payout terms
Unity AdsInMobi
ThresholdAround $100 (account dependent)Around $100 (account dependent)
CycleMonthly, usually 30 or more days after month endMonthly, net terms vary by contract
MethodsBank transfer or PayPal; typical terms, confirm in your own accountWire or PayPal; typical terms, confirm in your own account

Verdict

On our numbers the two are close enough that your category and audience decide it: Unity Ads leads in Hypercasual Game, Casual Game, Mid-core / Strategy, InMobi in Utility App, Social / Lifestyle, Finance App.

All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.

Questions people ask

Does Unity Ads pay more than InMobi?

In our benchmark tables Unity Ads earns more in 6 of 9 app categories for a balanced audience, with an average lead of about 35%. Your own results depend on category, region and setup.

Can I run Unity Ads and InMobi together?

Usually yes. Most studios reach several networks through a mediation platform so they compete for each impression. Check each network’s current mediation support before you plan around it.

Which has better fill?

Our model uses a fill rate of 84% for Unity Ads and 78% for InMobi. Fill varies by country, format and floor settings, so treat these as typical blended figures.

Estimate onlyTreat this number as a planning aid. Real earnings move with audience quality, ad setup, fill rate, seasonality and each network's rules.