LevelPlay is the mediation platform that came from ironSource and now sits within Unity. It runs an auction among several ad networks, including ironSource's own demand, and serves the winner. We cannot model each partner separately, so the eCPMs in the table below are one blended number per format and region tier, shown as the Android baseline before category and platform adjustments.
ironSource / LevelPlay base eCPM by format and region tier (USD per 1,000 impressions, Android)
| Format | Tier 1 | Tier 2 | Tier 3 |
|---|
| Rewarded video | $12.50 | $5.00 | $1.40 |
|---|
| Interstitial | $8.50 | $3.30 | $0.90 |
|---|
| Banner | $0.85 | $0.38 | $0.10 |
|---|
| Native | $3.00 | $1.30 | $0.35 |
|---|
| App open | Not modelled | Not modelled | Not modelled |
|---|
Tier 1: United States, United Kingdom, Australia, Canada. Tier 2: Western Europe and developed Asia-Pacific (Japan, South Korea, Singapore, New Zealand). Tier 3: Rest of Asia, Latin America, Africa and Eastern Europe. Modelled fill rate: 86%. iOS applies a 1.3x multiplier.
Category multipliers applied on top
| Category | Multiplier |
|---|
| Hypercasual Game | 0.80x |
|---|
| Casual Game | 0.95x |
|---|
| Mid-core / Strategy | 1.35x |
|---|
| Puzzle Game | 1.00x |
|---|
| Utility App | 0.90x |
|---|
| Social / Lifestyle | 1.00x |
|---|
| Finance App | 1.60x |
|---|
| Entertainment App | 0.95x |
|---|
| Education App | 0.85x |
|---|
- Fill rate: LevelPlay is modelled at 86%, a little under AdMob at 88% and AppLovin MAX at 90%, and above Unity Ads at 84%.
- Formats: rewarded video, interstitial and banner start switched on. Native is available in the model and starts switched off. App open is not offered for LevelPlay here, so that card is disabled and counts as zero.
- Blended eCPM: the Tier 1 rewarded baseline is about $12.50, between AdMob at $12.00 and Unity Ads at $13.00. Interstitial sits at about $8.50.
- Platform and category: iOS audiences earn 1.3 times the Android baseline, and category multipliers run from 0.8 for hypercasual games to 1.6 for finance apps.
- Range: the low and high figures are 0.7 and 1.35 times the expected number, a deliberately wide band for auction-driven revenue.
Because the number is blended, it cannot show which partner supplied the money or how adding a new one would change the auction. Your LevelPlay reports show that split by network and ad unit once you have a few weeks of data. The methodology page explains how the baselines were set, and mediation vs a single network covers when the extra setup pays off.