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AppLovin MAX vs ironSource / LevelPlay: eCPM, Fill and Payouts Compared

For a balanced global audience of 10,000 daily users in a typical casual game, our tables put AppLovin MAX about 23% ahead of ironSource / LevelPlay. The gap moves with category and region, so the tables below show where each network leads.

Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.

At a glance

At a glance
AppLovin MAXironSource / LevelPlay
Formats in our modelRewarded video, Interstitial, Banner, Native, App openRewarded video, Interstitial, Banner, Native
Modelled fill rate90%86%
Rewarded eCPM, Tier 1$14.50$12.50
Interstitial eCPM, Tier 1$9.80$8.50
Banner eCPM, Tier 3$0.12$0.10
Payout thresholdAround $100 (account dependent)Around $100 (account dependent)

eCPM by format and tier

Android baseline eCPMs in US dollars per 1,000 impressions, before category and platform multipliers.

eCPM by format and tier
FormatAppLovin MAX Tier 1ironSource / LevelPlay Tier 1AppLovin MAX Tier 2ironSource / LevelPlay Tier 2AppLovin MAX Tier 3ironSource / LevelPlay Tier 3
Rewarded video$14.50$12.50$5.80$5.00$1.60$1.40
Interstitial$9.80$8.50$3.80$3.30$1.00$0.90
Banner$1.10$0.85$0.45$0.38$0.12$0.10
Native$4.00$3.00$1.70$1.30$0.45$0.35
App open$6.00Not offered$2.40Not offered$0.65Not offered

Native shows the widest Tier 1 gap: AppLovin MAX at $4.00 against ironSource / LevelPlay at $3.00. App open is only modelled for AppLovin MAX.

Which wins for each kind of app

Each row runs 10,000 daily users with that category’s typical format mix and a balanced region split.

Which wins for each kind of app
CategoryAppLovin MAXironSource / LevelPlayWinnerMargin
Hypercasual Game$14,191$10,906AppLovin MAX30%
Casual Game$12,585$10,216AppLovin MAX23%
Mid-core / Strategy$14,383$11,877AppLovin MAX21%
Puzzle Game$12,917$10,190AppLovin MAX27%
Utility App$4,011$2,539AppLovin MAX58%
Social / Lifestyle$7,372$4,880AppLovin MAX51%
Finance App$5,901$3,448AppLovin MAX71%
Entertainment App$8,703$6,261AppLovin MAX39%
Education App$3,961$3,188AppLovin MAX24%

AppLovin MAX leads in 9 of 9 categories and ironSource / LevelPlay in 0. The widest gap is in Finance App, where AppLovin MAX earns about 71% more. The closest race is Mid-core / Strategy, where the two sit 21% apart.

How region changes the result

The same casual game at 10,000 daily users with three different audience splits.

How region changes the result
AppLovin MAXironSource / LevelPlayWinner
Emerging-market lean$7,781$6,357AppLovin MAX
Balanced global mix$12,585$10,216AppLovin MAX
Tier 1 lean$18,942$15,302AppLovin MAX

AppLovin MAX stays ahead across all three audience splits, by 22% to 24%.

AppLovin MAX / ironSource / LevelPlay

About AppLovin MAX

AppLovin MAX is a mediation platform built around in-app bidding, with AppLovin's own demand competing alongside other networks in each auction. It posts the highest central estimates in our mobile tables, about $14.50 for Tier 1 rewarded and $9.80 for interstitials on Android, and the highest blended fill at roughly 90%.

Strengths

  • It supports all five formats we model, including native at about $4.00 and app open at about $6.00 in Tier 1.
  • Bidding puts networks into a single auction, which removes much of the manual work of ordering a waterfall.
  • AppLovin's own demand is deep in games, which is why it so often leads for game studios.
  • Its banner estimate of about $1.10 in Tier 1 is the highest of the eight mobile networks we track.

Watch-outs

  • Payment terms of roughly net 45 days mean the first payout comes later than it would from Google.
  • Every extra adapter adds SDK weight and testing time, so add networks only where they actually win impressions.
  • Its edge is concentrated in games, so a utility or content app may see a smaller gain over a single network.

Best for: A game with steady daily users that wants several demand sources bidding on every impression.

About ironSource / LevelPlay

ironSource LevelPlay is Unity's mediation platform, pairing the ironSource network with access to other bidders and waterfall sources. Our estimates put it at about $12.50 for Tier 1 rewarded and $8.50 for interstitials on Android, with fill of around 86%.

Strengths

  • Hypercasual and casual studios use it widely, so its tooling is shaped around high-volume rewarded and interstitial play.
  • Mediation can mix bidding and waterfall instances, which helps when some networks you rely on do not bid.
  • Native is supported alongside the video formats, estimated at about $3.00 in Tier 1.
  • Since the merger with Unity it is the route Unity offers for mediating Unity Ads with other networks.

Watch-outs

  • Our tables show no app open format, so that placement needs another source.
  • Net payment terms differ between contracts, so read your own agreement rather than assuming a standard date.
  • Product names and dashboards have changed during the Unity integration, so older tutorials may not match what you see.

Best for: A casual or hypercasual studio running several titles that wants mediation and a strong in-house network in one place.

Payout terms

Payout terms
AppLovin MAXironSource / LevelPlay
ThresholdAround $100 (account dependent)Around $100 (account dependent)
CycleMonthly, with net terms of roughly 45 daysMonthly, net terms vary by contract
MethodsWire or ACH; typical terms, confirm in your own accountWire or PayPal; typical terms, confirm in your own account

Verdict

On our numbers AppLovin MAX is the stronger single choice for most categories, and particularly for Finance App, Utility App. ironSource / LevelPlay holds its own in Casual Game. Many studios run both inside a mediation stack, which our model does not combine.

All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.

Questions people ask

Does AppLovin MAX pay more than ironSource / LevelPlay?

In our benchmark tables AppLovin MAX earns more in 9 of 9 app categories for a balanced audience, with an average lead of about 38%. Your own results depend on category, region and setup.

Can I run AppLovin MAX and ironSource / LevelPlay together?

Usually yes. Most studios reach several networks through a mediation platform so they compete for each impression. Check each network’s current mediation support before you plan around it.

Which has better fill?

Our model uses a fill rate of 90% for AppLovin MAX and 86% for ironSource / LevelPlay. Fill varies by country, format and floor settings, so treat these as typical blended figures.

Estimate onlyTreat this number as a planning aid. Real earnings move with audience quality, ad setup, fill rate, seasonality and each network's rules.