Google AdMob vs AppLovin MAX: eCPM, Fill and Payouts Compared
For a balanced global audience of 10,000 daily users in a typical casual game, our tables put AppLovin MAX about 22% ahead of Google AdMob. The gap moves with category and region, so the tables below show where each network leads.
Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.
At a glance
| Google AdMob | AppLovin MAX | |
|---|---|---|
| Formats in our model | Rewarded video, Interstitial, Banner, Native, App open | Rewarded video, Interstitial, Banner, Native, App open |
| Modelled fill rate | 88% | 90% |
| Rewarded eCPM, Tier 1 | $12.00 | $14.50 |
| Interstitial eCPM, Tier 1 | $8.00 | $9.80 |
| Banner eCPM, Tier 3 | $0.10 | $0.12 |
| Payout threshold | $100 balance (a PIN is mailed at $10) | Around $100 (account dependent) |
eCPM by format and tier
Android baseline eCPMs in US dollars per 1,000 impressions, before category and platform multipliers.
| Format | Google AdMob Tier 1 | AppLovin MAX Tier 1 | Google AdMob Tier 2 | AppLovin MAX Tier 2 | Google AdMob Tier 3 | AppLovin MAX Tier 3 |
|---|---|---|---|---|---|---|
| Rewarded video | $12.00 | $14.50 | $5.00 | $5.80 | $1.40 | $1.60 |
| Interstitial | $8.00 | $9.80 | $3.20 | $3.80 | $0.90 | $1.00 |
| Banner | $0.90 | $1.10 | $0.40 | $0.45 | $0.10 | $0.12 |
| Native | $3.50 | $4.00 | $1.50 | $1.70 | $0.40 | $0.45 |
| App open | $5.50 | $6.00 | $2.20 | $2.40 | $0.60 | $0.65 |
Interstitial shows the widest Tier 1 gap: AppLovin MAX at $9.80 against Google AdMob at $8.00.
Which wins for each kind of app
Each row runs 10,000 daily users with that category’s typical format mix and a balanced region split.
| Category | Google AdMob | AppLovin MAX | Winner | Margin |
|---|---|---|---|---|
| Hypercasual Game | $11,639 | $14,191 | AppLovin MAX | 22% |
| Casual Game | $10,301 | $12,585 | AppLovin MAX | 22% |
| Mid-core / Strategy | $11,808 | $14,383 | AppLovin MAX | 22% |
| Puzzle Game | $10,605 | $12,917 | AppLovin MAX | 22% |
| Utility App | $3,375 | $4,011 | AppLovin MAX | 19% |
| Social / Lifestyle | $6,239 | $7,372 | AppLovin MAX | 18% |
| Finance App | $5,008 | $5,901 | AppLovin MAX | 18% |
| Entertainment App | $7,244 | $8,703 | AppLovin MAX | 20% |
| Education App | $3,261 | $3,961 | AppLovin MAX | 21% |
Google AdMob leads in 0 of 9 categories and AppLovin MAX in 9. The widest gap is in Casual Game, where AppLovin MAX earns about 22% more. The closest race is Finance App, where the two sit 18% apart.
How region changes the result
The same casual game at 10,000 daily users with three different audience splits.
| Google AdMob | AppLovin MAX | Winner | |
|---|---|---|---|
| Emerging-market lean | $6,445 | $7,781 | AppLovin MAX |
| Balanced global mix | $10,301 | $12,585 | AppLovin MAX |
| Tier 1 lean | $15,353 | $18,942 | AppLovin MAX |
AppLovin MAX stays ahead across all three audience splits, by 21% to 23%.
Google AdMob / AppLovin MAX
About Google AdMob
Google AdMob is Google's own app network, and alongside AppLovin MAX it is one of only two options in our tables that offer all five mobile formats, app open and native included. Its central Tier 1 Android estimates of about $12.00 for rewarded and $8.00 for interstitials, with blended fill near 88%, make it a dependable baseline rather than the top bidder.
Strengths
- Demand comes from Google's very large advertiser base, which tends to keep fill steady in most countries.
- App open ads are available, estimated at about $5.50 in Tier 1, a format only AppLovin MAX also offers in our data.
- Built-in mediation lets you add other networks through adapters later, so starting here does not lock you in.
- Reporting connects with Firebase and Google Analytics, which makes it easier to set ad revenue against retention.
Watch-outs
- Google enforces its invalid traffic and placement policies firmly, and ad serving can be limited while it reviews unusual activity.
- The banner estimate of about $0.90 in Tier 1 is modest, so an app built around banners should not expect much from AdMob alone.
- Your first payment waits for a $100 balance and an address check by posted PIN, which can add weeks if the letter is slow.
Best for: A first-time developer who wants every format available from one account, with mediation ready for when the app grows.
About AppLovin MAX
AppLovin MAX is a mediation platform built around in-app bidding, with AppLovin's own demand competing alongside other networks in each auction. It posts the highest central estimates in our mobile tables, about $14.50 for Tier 1 rewarded and $9.80 for interstitials on Android, and the highest blended fill at roughly 90%.
Strengths
- It supports all five formats we model, including native at about $4.00 and app open at about $6.00 in Tier 1.
- Bidding puts networks into a single auction, which removes much of the manual work of ordering a waterfall.
- AppLovin's own demand is deep in games, which is why it so often leads for game studios.
- Its banner estimate of about $1.10 in Tier 1 is the highest of the eight mobile networks we track.
Watch-outs
- Payment terms of roughly net 45 days mean the first payout comes later than it would from Google.
- Every extra adapter adds SDK weight and testing time, so add networks only where they actually win impressions.
- Its edge is concentrated in games, so a utility or content app may see a smaller gain over a single network.
Best for: A game with steady daily users that wants several demand sources bidding on every impression.
Payout terms
| Google AdMob | AppLovin MAX | |
|---|---|---|
| Threshold | $100 balance (a PIN is mailed at $10) | Around $100 (account dependent) |
| Cycle | Monthly, around the 21st to 26th | Monthly, with net terms of roughly 45 days |
| Methods | Bank transfer (EFT), wire in some countries | Wire or ACH; typical terms, confirm in your own account |
Verdict
On our numbers AppLovin MAX is the stronger single choice for most categories, and particularly for Casual Game, Hypercasual Game. Google AdMob holds its own in Casual Game. Many studios run both inside a mediation stack, which our model does not combine.
All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.
Questions people ask
Does Google AdMob pay more than AppLovin MAX?
In our benchmark tables AppLovin MAX earns more in 9 of 9 app categories for a balanced audience, with an average lead of about 20%. Your own results depend on category, region and setup.
Can I run Google AdMob and AppLovin MAX together?
Usually yes. Most studios reach several networks through a mediation platform so they compete for each impression. Check each network’s current mediation support before you plan around it.
Which has better fill?
Our model uses a fill rate of 88% for Google AdMob and 90% for AppLovin MAX. Fill varies by country, format and floor settings, so treat these as typical blended figures.