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Unity Ads vs ironSource / LevelPlay: eCPM, Fill and Payouts Compared

For a balanced global audience of 10,000 daily users in a typical casual game, our tables put ironSource / LevelPlay about 1% ahead of Unity Ads. The gap moves with category and region, so the tables below show where each network leads.

Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.

At a glance

At a glance
Unity AdsironSource / LevelPlay
Formats in our modelRewarded video, Interstitial, BannerRewarded video, Interstitial, Banner, Native
Modelled fill rate84%86%
Rewarded eCPM, Tier 1$13.00$12.50
Interstitial eCPM, Tier 1$9.00$8.50
Banner eCPM, Tier 3$0.09$0.10
Payout thresholdAround $100 (account dependent)Around $100 (account dependent)

eCPM by format and tier

Android baseline eCPMs in US dollars per 1,000 impressions, before category and platform multipliers.

eCPM by format and tier
FormatUnity Ads Tier 1ironSource / LevelPlay Tier 1Unity Ads Tier 2ironSource / LevelPlay Tier 2Unity Ads Tier 3ironSource / LevelPlay Tier 3
Rewarded video$13.00$12.50$5.20$5.00$1.30$1.40
Interstitial$9.00$8.50$3.40$3.30$0.90$0.90
Banner$0.80$0.85$0.35$0.38$0.09$0.10
NativeNot offered$3.00Not offered$1.30Not offered$0.35
App openNot offeredNot offeredNot offeredNot offeredNot offeredNot offered

Banner shows the widest Tier 1 gap: ironSource / LevelPlay at $0.85 against Unity Ads at $0.80. Native is only modelled for ironSource / LevelPlay.

Which wins for each kind of app

Each row runs 10,000 daily users with that category’s typical format mix and a balanced region split.

Which wins for each kind of app
CategoryUnity AdsironSource / LevelPlayWinnerMargin
Hypercasual Game$10,699$10,906ironSource / LevelPlay2%
Casual Game$10,100$10,216ironSource / LevelPlay1%
Mid-core / Strategy$11,966$11,877Level1%
Puzzle Game$10,131$10,190Level1%
Utility App$1,762$2,539ironSource / LevelPlay44%
Social / Lifestyle$2,218$4,880ironSource / LevelPlay120%
Finance App$2,006$3,448ironSource / LevelPlay72%
Entertainment App$5,017$6,261ironSource / LevelPlay25%
Education App$2,825$3,188ironSource / LevelPlay13%

Unity Ads leads in 1 of 9 categories and ironSource / LevelPlay in 8. The widest gap is in Social / Lifestyle, where ironSource / LevelPlay earns about 120% more. The closest race is Puzzle Game, where the two sit 1% apart.

How region changes the result

The same casual game at 10,000 daily users with three different audience splits.

How region changes the result
Unity AdsironSource / LevelPlayWinner
Emerging-market lean$6,204$6,357ironSource / LevelPlay
Balanced global mix$10,100$10,216ironSource / LevelPlay
Tier 1 lean$15,239$15,302ironSource / LevelPlay

ironSource / LevelPlay stays ahead across all three audience splits, by 0% to 2%.

Unity Ads / ironSource / LevelPlay

About Unity Ads

Unity Ads is a video-first network tied closely to the Unity engine, and in our tables it covers rewarded, interstitial and banner but not native or app open. Its Tier 1 Android estimates of about $13.00 for rewarded and $9.00 for interstitials sit among the stronger figures, helped by game studios buying installs from other games.

Strengths

  • Rewarded and interstitial video are its core formats, and its central estimates for both are above AdMob's in our tables.
  • If your game is built in Unity, the Ads package plugs into the editor and most of the work is configuration.
  • Its advertisers are largely other game studios, so the creative usually suits a player audience.

Watch-outs

  • There is no native or app open format, so those placements need a second network.
  • Blended fill of about 84% trails AdMob and AppLovin MAX in our model, which leaves some requests empty without a backup source.
  • Payment typically arrives 30 or more days after month end, so build that delay into your cash flow.

Best for: A Unity-built game whose earnings rest on rewarded videos offered at reward moments such as extra lives or doubled coins.

About ironSource / LevelPlay

ironSource LevelPlay is Unity's mediation platform, pairing the ironSource network with access to other bidders and waterfall sources. Our estimates put it at about $12.50 for Tier 1 rewarded and $8.50 for interstitials on Android, with fill of around 86%.

Strengths

  • Hypercasual and casual studios use it widely, so its tooling is shaped around high-volume rewarded and interstitial play.
  • Mediation can mix bidding and waterfall instances, which helps when some networks you rely on do not bid.
  • Native is supported alongside the video formats, estimated at about $3.00 in Tier 1.
  • Since the merger with Unity it is the route Unity offers for mediating Unity Ads with other networks.

Watch-outs

  • Our tables show no app open format, so that placement needs another source.
  • Net payment terms differ between contracts, so read your own agreement rather than assuming a standard date.
  • Product names and dashboards have changed during the Unity integration, so older tutorials may not match what you see.

Best for: A casual or hypercasual studio running several titles that wants mediation and a strong in-house network in one place.

Payout terms

Payout terms
Unity AdsironSource / LevelPlay
ThresholdAround $100 (account dependent)Around $100 (account dependent)
CycleMonthly, usually 30 or more days after month endMonthly, net terms vary by contract
MethodsBank transfer or PayPal; typical terms, confirm in your own accountWire or PayPal; typical terms, confirm in your own account

Verdict

On our numbers ironSource / LevelPlay is the stronger single choice for most categories, and particularly for Social / Lifestyle, Finance App. Unity Ads holds its own in Mid-core / Strategy. Many studios run both inside a mediation stack, which our model does not combine.

All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.

Questions people ask

Does Unity Ads pay more than ironSource / LevelPlay?

In our benchmark tables ironSource / LevelPlay earns more in 8 of 9 app categories for a balanced audience, with an average lead of about 31%. Your own results depend on category, region and setup.

Can I run Unity Ads and ironSource / LevelPlay together?

Usually yes. Most studios reach several networks through a mediation platform so they compete for each impression. Check each network’s current mediation support before you plan around it.

Which has better fill?

Our model uses a fill rate of 84% for Unity Ads and 86% for ironSource / LevelPlay. Fill varies by country, format and floor settings, so treat these as typical blended figures.

Estimate onlyTreat this number as a planning aid. Real earnings move with audience quality, ad setup, fill rate, seasonality and each network's rules.