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Unity Ads vs Vungle / Liftoff: eCPM, Fill and Payouts Compared

For a balanced global audience of 10,000 daily users in a typical casual game, our tables put Unity Ads about 15% ahead of Vungle / Liftoff. The gap moves with category and region, so the tables below show where each network leads.

Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.

At a glance

At a glance
Unity AdsVungle / Liftoff
Formats in our modelRewarded video, Interstitial, BannerRewarded video, Interstitial, Banner, Native
Modelled fill rate84%80%
Rewarded eCPM, Tier 1$13.00$12.00
Interstitial eCPM, Tier 1$9.00$8.20
Banner eCPM, Tier 3$0.09$0.08
Payout thresholdAround $100 (account dependent)Around $100 (account dependent)

eCPM by format and tier

Android baseline eCPMs in US dollars per 1,000 impressions, before category and platform multipliers.

eCPM by format and tier
FormatUnity Ads Tier 1Vungle / Liftoff Tier 1Unity Ads Tier 2Vungle / Liftoff Tier 2Unity Ads Tier 3Vungle / Liftoff Tier 3
Rewarded video$13.00$12.00$5.20$4.80$1.30$1.20
Interstitial$9.00$8.20$3.40$3.20$0.90$0.80
Banner$0.80$0.70$0.35$0.30$0.09$0.08
NativeNot offered$3.20Not offered$1.40Not offered$0.35
App openNot offeredNot offeredNot offeredNot offeredNot offeredNot offered

Banner shows the widest Tier 1 gap: Unity Ads at $0.80 against Vungle / Liftoff at $0.70. Native is only modelled for Vungle / Liftoff.

Which wins for each kind of app

Each row runs 10,000 daily users with that category’s typical format mix and a balanced region split.

Which wins for each kind of app
CategoryUnity AdsVungle / LiftoffWinnerMargin
Hypercasual Game$10,699$9,208Unity Ads16%
Casual Game$10,100$8,755Unity Ads15%
Mid-core / Strategy$11,966$10,510Unity Ads14%
Puzzle Game$10,131$8,806Unity Ads15%
Utility App$1,762$2,222Vungle / Liftoff26%
Social / Lifestyle$2,218$4,350Vungle / Liftoff96%
Finance App$2,006$3,048Vungle / Liftoff52%
Entertainment App$5,017$5,501Vungle / Liftoff10%
Education App$2,825$2,804Level1%

Unity Ads leads in 5 of 9 categories and Vungle / Liftoff in 4. The widest gap is in Social / Lifestyle, where Vungle / Liftoff earns about 96% more. The closest race is Education App, where the two sit 1% apart.

How region changes the result

The same casual game at 10,000 daily users with three different audience splits.

How region changes the result
Unity AdsVungle / LiftoffWinner
Emerging-market lean$6,204$5,375Unity Ads
Balanced global mix$10,100$8,755Unity Ads
Tier 1 lean$15,239$13,206Unity Ads

Unity Ads stays ahead across all three audience splits, by 15% to 15%.

Unity Ads / Vungle / Liftoff

About Unity Ads

Unity Ads is a video-first network tied closely to the Unity engine, and in our tables it covers rewarded, interstitial and banner but not native or app open. Its Tier 1 Android estimates of about $13.00 for rewarded and $9.00 for interstitials sit among the stronger figures, helped by game studios buying installs from other games.

Strengths

  • Rewarded and interstitial video are its core formats, and its central estimates for both are above AdMob's in our tables.
  • If your game is built in Unity, the Ads package plugs into the editor and most of the work is configuration.
  • Its advertisers are largely other game studios, so the creative usually suits a player audience.

Watch-outs

  • There is no native or app open format, so those placements need a second network.
  • Blended fill of about 84% trails AdMob and AppLovin MAX in our model, which leaves some requests empty without a backup source.
  • Payment typically arrives 30 or more days after month end, so build that delay into your cash flow.

Best for: A Unity-built game whose earnings rest on rewarded videos offered at reward moments such as extra lives or doubled coins.

About Vungle / Liftoff

Vungle, now part of Liftoff, is a video-led network whose demand leans towards performance advertisers paying for app installs. Our tables put its Tier 1 Android rewarded estimate at about $12.00 and interstitial at about $8.20, close to AdMob, with fill of around 80%.

Strengths

  • Full-screen video is its home ground, and its interstitial estimate edges above AdMob's in our tables.
  • It is available as a bidder on the major mediation platforms, so it can add competition without becoming your main SDK.
  • Liftoff's user-acquisition business brings advertisers who pay for installs, which suits games with engaged players.

Watch-outs

  • Banner is a weak spot at roughly $0.70 in Tier 1, and there is no app open format.
  • An 80% blended fill means it performs better as one bidder among several than as a standalone network.
  • Payment timing is set contract by contract, so ask about it before you count on a particular date.

Best for: A game that already uses mediation and wants another video specialist bidding on its rewarded and interstitial slots.

Payout terms

Payout terms
Unity AdsVungle / Liftoff
ThresholdAround $100 (account dependent)Around $100 (account dependent)
CycleMonthly, usually 30 or more days after month endMonthly, net terms vary by contract
MethodsBank transfer or PayPal; typical terms, confirm in your own accountWire or ACH; typical terms, confirm in your own account

Verdict

On our numbers the two are close enough that your category and audience decide it: Unity Ads leads in Hypercasual Game, Casual Game, Mid-core / Strategy, Vungle / Liftoff in Utility App, Social / Lifestyle, Finance App.

All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.

Questions people ask

Does Unity Ads pay more than Vungle / Liftoff?

In our benchmark tables Unity Ads earns more in 5 of 9 app categories for a balanced audience, with an average lead of about 27%. Your own results depend on category, region and setup.

Can I run Unity Ads and Vungle / Liftoff together?

Usually yes. Most studios reach several networks through a mediation platform so they compete for each impression. Check each network’s current mediation support before you plan around it.

Which has better fill?

Our model uses a fill rate of 84% for Unity Ads and 80% for Vungle / Liftoff. Fill varies by country, format and floor settings, so treat these as typical blended figures.

Estimate onlyTreat this number as a planning aid. Real earnings move with audience quality, ad setup, fill rate, seasonality and each network's rules.