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AppLovin MAX vs Chartboost: eCPM, Fill and Payouts Compared

For a balanced global audience of 10,000 daily users in a typical casual game, our tables put AppLovin MAX about 66% ahead of Chartboost. The gap moves with category and region, so the tables below show where each network leads.

Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.

At a glance

At a glance
AppLovin MAXChartboost
Formats in our modelRewarded video, Interstitial, Banner, Native, App openRewarded video, Interstitial, Banner
Modelled fill rate90%78%
Rewarded eCPM, Tier 1$14.50$10.00
Interstitial eCPM, Tier 1$9.80$7.20
Banner eCPM, Tier 3$0.12$0.08
Payout thresholdAround $100 (account dependent)Around $100 (account dependent)

eCPM by format and tier

Android baseline eCPMs in US dollars per 1,000 impressions, before category and platform multipliers.

eCPM by format and tier
FormatAppLovin MAX Tier 1Chartboost Tier 1AppLovin MAX Tier 2Chartboost Tier 2AppLovin MAX Tier 3Chartboost Tier 3
Rewarded video$14.50$10.00$5.80$4.00$1.60$1.10
Interstitial$9.80$7.20$3.80$2.90$1.00$0.80
Banner$1.10$0.70$0.45$0.30$0.12$0.08
Native$4.00Not offered$1.70Not offered$0.45Not offered
App open$6.00Not offered$2.40Not offered$0.65Not offered

Banner shows the widest Tier 1 gap: AppLovin MAX at $1.10 against Chartboost at $0.70. Native is only modelled for AppLovin MAX. App open is only modelled for AppLovin MAX.

Which wins for each kind of app

Each row runs 10,000 daily users with that category’s typical format mix and a balanced region split.

Which wins for each kind of app
CategoryAppLovin MAXChartboostWinnerMargin
Hypercasual Game$14,191$8,231AppLovin MAX72%
Casual Game$12,585$7,601AppLovin MAX66%
Mid-core / Strategy$14,383$8,688AppLovin MAX66%
Puzzle Game$12,917$7,587AppLovin MAX70%
Utility App$4,011$1,379AppLovin MAX191%
Social / Lifestyle$7,372$1,768AppLovin MAX317%
Finance App$5,901$1,579AppLovin MAX274%
Entertainment App$8,703$3,815AppLovin MAX128%
Education App$3,961$2,113AppLovin MAX87%

AppLovin MAX leads in 9 of 9 categories and Chartboost in 0. The widest gap is in Social / Lifestyle, where AppLovin MAX earns about 317% more. The closest race is Mid-core / Strategy, where the two sit 66% apart.

How region changes the result

The same casual game at 10,000 daily users with three different audience splits.

How region changes the result
AppLovin MAXChartboostWinner
Emerging-market lean$7,781$4,730AppLovin MAX
Balanced global mix$12,585$7,601AppLovin MAX
Tier 1 lean$18,942$11,383AppLovin MAX

AppLovin MAX stays ahead across all three audience splits, by 64% to 66%.

AppLovin MAX / Chartboost

About AppLovin MAX

AppLovin MAX is a mediation platform built around in-app bidding, with AppLovin's own demand competing alongside other networks in each auction. It posts the highest central estimates in our mobile tables, about $14.50 for Tier 1 rewarded and $9.80 for interstitials on Android, and the highest blended fill at roughly 90%.

Strengths

  • It supports all five formats we model, including native at about $4.00 and app open at about $6.00 in Tier 1.
  • Bidding puts networks into a single auction, which removes much of the manual work of ordering a waterfall.
  • AppLovin's own demand is deep in games, which is why it so often leads for game studios.
  • Its banner estimate of about $1.10 in Tier 1 is the highest of the eight mobile networks we track.

Watch-outs

  • Payment terms of roughly net 45 days mean the first payout comes later than it would from Google.
  • Every extra adapter adds SDK weight and testing time, so add networks only where they actually win impressions.
  • Its edge is concentrated in games, so a utility or content app may see a smaller gain over a single network.

Best for: A game with steady daily users that wants several demand sources bidding on every impression.

About Chartboost

Chartboost is a game-focused network that grew up on interstitials and rewarded video, and it also runs its own mediation product. In our tables it covers rewarded, interstitial and banner, at about $10.00, $7.20 and $0.70 respectively in Tier 1 on Android.

Strengths

  • Its demand comes largely from game advertisers, which suits players who are open to trying other games.
  • It has a history of supporting cross-promotion and direct deals between studios, useful if you publish several titles.
  • It is a common bidder in mediation stacks, adding competition for full-screen slots.

Watch-outs

  • Without native or app open formats it cannot cover every placement on its own.
  • Fill of around 78% in our model sits at the low end, so a backup source matters.
  • Its central estimates are below the leaders in every format, so its value tends to lie in competition rather than headline price.

Best for: A mobile game with full-screen breaks that wants an extra game-specialist bidder in its mediation line-up.

Payout terms

Payout terms
AppLovin MAXChartboost
ThresholdAround $100 (account dependent)Around $100 (account dependent)
CycleMonthly, with net terms of roughly 45 daysMonthly, net terms vary by contract
MethodsWire or ACH; typical terms, confirm in your own accountWire or PayPal; typical terms, confirm in your own account

Verdict

On our numbers AppLovin MAX is the stronger single choice for most categories, and particularly for Social / Lifestyle, Finance App. Chartboost holds its own in Casual Game. Many studios run both inside a mediation stack, which our model does not combine.

All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.

Questions people ask

Does AppLovin MAX pay more than Chartboost?

In our benchmark tables AppLovin MAX earns more in 9 of 9 app categories for a balanced audience, with an average lead of about 141%. Your own results depend on category, region and setup.

Can I run AppLovin MAX and Chartboost together?

Usually yes. Most studios reach several networks through a mediation platform so they compete for each impression. Check each network’s current mediation support before you plan around it.

Which has better fill?

Our model uses a fill rate of 90% for AppLovin MAX and 78% for Chartboost. Fill varies by country, format and floor settings, so treat these as typical blended figures.

Estimate onlyTreat this number as a planning aid. Real earnings move with audience quality, ad setup, fill rate, seasonality and each network's rules.