Unity Ads vs Chartboost: eCPM, Fill and Payouts Compared
For a balanced global audience of 10,000 daily users in a typical casual game, our tables put Unity Ads about 33% ahead of Chartboost. The gap moves with category and region, so the tables below show where each network leads.
Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.
At a glance
| Unity Ads | Chartboost | |
|---|---|---|
| Formats in our model | Rewarded video, Interstitial, Banner | Rewarded video, Interstitial, Banner |
| Modelled fill rate | 84% | 78% |
| Rewarded eCPM, Tier 1 | $13.00 | $10.00 |
| Interstitial eCPM, Tier 1 | $9.00 | $7.20 |
| Banner eCPM, Tier 3 | $0.09 | $0.08 |
| Payout threshold | Around $100 (account dependent) | Around $100 (account dependent) |
eCPM by format and tier
Android baseline eCPMs in US dollars per 1,000 impressions, before category and platform multipliers.
| Format | Unity Ads Tier 1 | Chartboost Tier 1 | Unity Ads Tier 2 | Chartboost Tier 2 | Unity Ads Tier 3 | Chartboost Tier 3 |
|---|---|---|---|---|---|---|
| Rewarded video | $13.00 | $10.00 | $5.20 | $4.00 | $1.30 | $1.10 |
| Interstitial | $9.00 | $7.20 | $3.40 | $2.90 | $0.90 | $0.80 |
| Banner | $0.80 | $0.70 | $0.35 | $0.30 | $0.09 | $0.08 |
| Native | Not offered | Not offered | Not offered | Not offered | Not offered | Not offered |
| App open | Not offered | Not offered | Not offered | Not offered | Not offered | Not offered |
Rewarded video shows the widest Tier 1 gap: Unity Ads at $13.00 against Chartboost at $10.00.
Which wins for each kind of app
Each row runs 10,000 daily users with that category’s typical format mix and a balanced region split.
| Category | Unity Ads | Chartboost | Winner | Margin |
|---|---|---|---|---|
| Hypercasual Game | $10,699 | $8,231 | Unity Ads | 30% |
| Casual Game | $10,100 | $7,601 | Unity Ads | 33% |
| Mid-core / Strategy | $11,966 | $8,688 | Unity Ads | 38% |
| Puzzle Game | $10,131 | $7,587 | Unity Ads | 34% |
| Utility App | $1,762 | $1,379 | Unity Ads | 28% |
| Social / Lifestyle | $2,218 | $1,768 | Unity Ads | 25% |
| Finance App | $2,006 | $1,579 | Unity Ads | 27% |
| Entertainment App | $5,017 | $3,815 | Unity Ads | 32% |
| Education App | $2,825 | $2,113 | Unity Ads | 34% |
Unity Ads leads in 9 of 9 categories and Chartboost in 0. The widest gap is in Mid-core / Strategy, where Unity Ads earns about 38% more. The closest race is Social / Lifestyle, where the two sit 25% apart.
How region changes the result
The same casual game at 10,000 daily users with three different audience splits.
| Unity Ads | Chartboost | Winner | |
|---|---|---|---|
| Emerging-market lean | $6,204 | $4,730 | Unity Ads |
| Balanced global mix | $10,100 | $7,601 | Unity Ads |
| Tier 1 lean | $15,239 | $11,383 | Unity Ads |
Unity Ads stays ahead across all three audience splits, by 31% to 34%.
Unity Ads / Chartboost
About Unity Ads
Unity Ads is a video-first network tied closely to the Unity engine, and in our tables it covers rewarded, interstitial and banner but not native or app open. Its Tier 1 Android estimates of about $13.00 for rewarded and $9.00 for interstitials sit among the stronger figures, helped by game studios buying installs from other games.
Strengths
- Rewarded and interstitial video are its core formats, and its central estimates for both are above AdMob's in our tables.
- If your game is built in Unity, the Ads package plugs into the editor and most of the work is configuration.
- Its advertisers are largely other game studios, so the creative usually suits a player audience.
Watch-outs
- There is no native or app open format, so those placements need a second network.
- Blended fill of about 84% trails AdMob and AppLovin MAX in our model, which leaves some requests empty without a backup source.
- Payment typically arrives 30 or more days after month end, so build that delay into your cash flow.
Best for: A Unity-built game whose earnings rest on rewarded videos offered at reward moments such as extra lives or doubled coins.
About Chartboost
Chartboost is a game-focused network that grew up on interstitials and rewarded video, and it also runs its own mediation product. In our tables it covers rewarded, interstitial and banner, at about $10.00, $7.20 and $0.70 respectively in Tier 1 on Android.
Strengths
- Its demand comes largely from game advertisers, which suits players who are open to trying other games.
- It has a history of supporting cross-promotion and direct deals between studios, useful if you publish several titles.
- It is a common bidder in mediation stacks, adding competition for full-screen slots.
Watch-outs
- Without native or app open formats it cannot cover every placement on its own.
- Fill of around 78% in our model sits at the low end, so a backup source matters.
- Its central estimates are below the leaders in every format, so its value tends to lie in competition rather than headline price.
Best for: A mobile game with full-screen breaks that wants an extra game-specialist bidder in its mediation line-up.
Payout terms
| Unity Ads | Chartboost | |
|---|---|---|
| Threshold | Around $100 (account dependent) | Around $100 (account dependent) |
| Cycle | Monthly, usually 30 or more days after month end | Monthly, net terms vary by contract |
| Methods | Bank transfer or PayPal; typical terms, confirm in your own account | Wire or PayPal; typical terms, confirm in your own account |
Verdict
On our numbers Unity Ads is the stronger single choice for most categories, and particularly for Mid-core / Strategy, Education App. Chartboost holds its own in Casual Game. Many studios run both inside a mediation stack, which our model does not combine.
All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.
Questions people ask
Does Unity Ads pay more than Chartboost?
In our benchmark tables Unity Ads earns more in 9 of 9 app categories for a balanced audience, with an average lead of about 31%. Your own results depend on category, region and setup.
Can I run Unity Ads and Chartboost together?
Usually yes. Most studios reach several networks through a mediation platform so they compete for each impression. Check each network’s current mediation support before you plan around it.
Which has better fill?
Our model uses a fill rate of 84% for Unity Ads and 78% for Chartboost. Fill varies by country, format and floor settings, so treat these as typical blended figures.