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Unity Ads Earnings for Utility App Apps

With 10,000 daily users and a balanced audience, a typical Utility App on Unity Ads earns an estimated $1,762 a month, roughly $0.01 per daily user per day. The rest of this page shows how audience size, platform, region and format choices move that number.

Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.

Typical ad setup for this category

These are the modelling defaults for the category, used in every table on this page.

Sessions per user per day
2.0
Typical session length
2 minutes
Retention day 1 / 7 / 30
25% / 10% / 5%
Typical iOS share
30%
Rewarded video
Off by default
Interstitial
1 per user / day
Banner
4 per session
Native
Not offered
App open
Not offered

Utility apps must earn without slowing the task

People open a scanner, torch, file manager, unit converter or VPN to do one job and then close it. Visits are brief and purposeful, and the user judges the app on how quickly it gets out of the way. There is no level to finish and no reward economy to lean on, which helps explain why utilities come in at 0.9 of the baseline in our model. The ad space is real, but much of the attention it captures is spent waiting for a file to save or a connection to start.

App open ads suit this category better than most, because a loading moment is already a pause the user expects. Native units sit comfortably inside lists of files, scan history or saved items. Rewarded video can unlock an occasional premium action, such as one extra high-resolution export or a short break from a usage limit, which feels fair to people who will never subscribe. Interstitials are the risky format. One that lands between the user and the result they came for, such as a finished scan or a converted file, reads as the app holding their work hostage.

Competition adds pressure. Most utilities have dozens of near-identical rivals one search away, so a review complaining about intrusive ads costs installs directly. Store rules also forbid ads that appear outside the app or imitate system notifications, and breaking them can get an app removed, which ends its income entirely. The formats overview sets out how each unit earns and how users tend to react to it.

Estimated monthly earnings by audience size

Monthly estimates for the typical setup above, balanced region split.

Estimated monthly earnings by audience size
Daily usersAndroidiOSBlended
1,000$162$210$176
10,000$1,617$2,102$1,762
100,000$16,166$21,016$17,621
1,000,000$161,663$210,162$176,213

Where the money comes from

Split of the $1,762 estimate at 10,000 daily users (blended Android and iOS).

Where the money comes from
FormateCPMMonthlyShare
Interstitial$4.00$1,00957%
Banner$0.37$75443%

Interstitial carries 57% of the total, so its placement and frequency matter most for this category.

Region makes the biggest difference

The same app at 10,000 daily users with three audience splits:

Region makes the biggest difference
Monthly
Emerging-market lean$1,087
Balanced global mix$1,762
Tier 1 lean$2,653

Moving from an emerging-market audience to a Tier 1 audience multiplies the estimate by about 2.4.

Revenue per install

Using the category’s typical retention curve, one install produces about 3.5 active days in its first 30 days and 5.7 in 90 days.

Ad revenue per install, first 30 days
$0.02
Ad revenue per install, first 90 days
$0.03

Compare these figures with your cost per install before buying users. They exclude in-app purchases.

How Unity Ads fits this category

For Interstitial, the Tier 1 eCPM in our Unity Ads table is $9.00, about 11% above the middle of the eight mobile networks. For Banner, the Tier 1 eCPM in our Unity Ads table is $0.80, about 3% below the middle of the eight mobile networks. Unity Ads does not offer Native in our model. On networks that do, it carries about 30% of revenue for this category, so that share has to come from other formats here. Unity Ads does not offer App open in our model. On networks that do, it carries about 19% of revenue for this category, so that share has to come from other formats here. Modelled fill is 84% for Unity Ads against an average of 83% across the mobile networks, which adds a little to every format.

You create a project in the Unity dashboard, switch on monetisation and receive a game ID for each platform. In the editor you install the Ads package, or the LevelPlay package if you want mediation, which is the route Unity increasingly points new publishers towards. You initialise the SDK with your ID, define rewarded, interstitial and banner placements, and use test mode to check the flow. Payment and tax profiles live in the dashboard. Try the Unity Ads revenue calculator to size the opportunity first.

How Unity Ads ranks for this category

All eight mobile networks, same category and audience (10,000 daily users, balanced).

How Unity Ads ranks for this category
RankNetworkMonthly
1AppLovin MAX$4,011
2Google AdMob$3,375
3ironSource / LevelPlay$2,539
4Meta Audience Network$2,512
5Vungle / Liftoff$2,222
6InMobi$1,991
7Unity Ads$1,762
8Chartboost$1,379

Unity Ads ranks 7 of 8 here, 128% behind AppLovin MAX.

Practical tips

  • Show an app open ad on a cold start only, not every time the user switches back to the app.
  • Never place a full-screen ad between the user and the output they asked for.
  • Offer a rewarded unlock for occasional premium actions to earn from users who would never pay.

About Unity Ads

Unity Ads is a video-first network tied closely to the Unity engine, and in our tables it covers rewarded, interstitial and banner but not native or app open. Its Tier 1 Android estimates of about $13.00 for rewarded and $9.00 for interstitials sit among the stronger figures, helped by game studios buying installs from other games.

All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.

Questions people ask

How much does a Utility App make on Unity Ads?

At 10,000 daily users with a balanced audience our tables estimate about $1,762 a month, in a range of $1,233 to $2,379. Tier 1 heavy audiences earn several times more.

Which ad format earns most for a Utility App?

Interstitial, at about 57% of revenue with the typical setup. Banner comes second.

How many daily users does a Utility App need for $1,000 a month on Unity Ads?

About 5,700 daily users with a balanced audience, or about 3,800 with a Tier 1 heavy audience, on our numbers.

Estimate onlyTreat this number as a planning aid. Real earnings move with audience quality, ad setup, fill rate, seasonality and each network's rules.