Unity Ads Earnings for Mid-core / Strategy Apps
With 10,000 daily users and a balanced audience, a typical Mid-core / Strategy on Unity Ads earns an estimated $11,966 a month, roughly $0.04 per daily user per day. The rest of this page shows how audience size, platform, region and format choices move that number.
Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.
Typical ad setup for this category
These are the modelling defaults for the category, used in every table on this page.
- Sessions per user per day
- 3.0
- Typical session length
- 16 minutes
- Retention day 1 / 7 / 30
- 35% / 16% / 8%
- Typical iOS share
- 45%
- Rewarded video
- 4.5 per user / day
- Interstitial
- 1 per user / day
- Banner
- Off by default
- Native
- Not offered
- App open
- Not offered
Mid-core players are prized by advertisers and by you
Strategy, RPG and squad-based games attract players who commit real time: long sessions, guilds, timed events and progression that stretches over months. Many of them spend, and the studios buying installs in this genre will pay heavily to reach people with that habit. That demand is why mid-core is priced at roughly 1.35 times the typical-app baseline in our estimates, near the top of the table. Quite often the impression you sell is an ad for a rival game, bought by a publisher hoping to win one of your spenders.
The catch is that in-app purchases usually dwarf ad income here, so advertising must never damage the experience paying players rely on. Rewarded video slots neatly into timer-based systems: watch to finish a building upgrade sooner, claim a second daily chest or retry a lost battle. Players see that as a fair exchange, and some will watch several a day. Forced interstitials are a much harder sell. Breaking into a battle or a base-management screen with a full-screen ad irritates exactly the people who keep the game alive, and banners rarely fit dense interfaces.
Seasonality is pronounced, because competing studios spend hardest on acquisition in the run-up to the holidays, so expect rewarded rates to firm through autumn and soften in January. Since ads are the secondary income, judge every placement by its effect on purchase conversion and day-30 retention as well as by what it earns itself. The mobile eCPM benchmarks show how format and region move the base figure before this category adjustment is applied.
Estimated monthly earnings by audience size
Monthly estimates for the typical setup above, balanced region split.
| Daily users | Android | iOS | Blended |
|---|---|---|---|
| 1,000 | $1,054 | $1,371 | $1,197 |
| 10,000 | $10,543 | $13,706 | $11,966 |
| 100,000 | $105,428 | $137,056 | $119,661 |
| 1,000,000 | $1,054,280 | $1,370,564 | $1,196,608 |
Where the money comes from
Split of the $11,966 estimate at 10,000 daily users (blended Android and iOS).
| Format | eCPM | Monthly | Share |
|---|---|---|---|
| Rewarded video | $9.16 | $10,391 | 87% |
| Interstitial | $6.25 | $1,575 | 13% |
Rewarded video carries 87% of the total, so its placement and frequency matter most for this category.
Region makes the biggest difference
The same app at 10,000 daily users with three audience splits:
| Monthly | |
|---|---|
| Emerging-market lean | $7,319 |
| Balanced global mix | $11,966 |
| Tier 1 lean | $18,101 |
Moving from an emerging-market audience to a Tier 1 audience multiplies the estimate by about 2.5.
Revenue per install
Using the category’s typical retention curve, one install produces about 4.9 active days in its first 30 days and 8.4 in 90 days.
- Ad revenue per install, first 30 days
- $0.19
- Ad revenue per install, first 90 days
- $0.34
Compare these figures with your cost per install before buying users. They exclude in-app purchases.
How Unity Ads fits this category
For Rewarded video, the Tier 1 eCPM in our Unity Ads table is $13.00, about 8% above the middle of the eight mobile networks. For Interstitial, the Tier 1 eCPM in our Unity Ads table is $9.00, about 11% above the middle of the eight mobile networks. Modelled fill is 84% for Unity Ads against an average of 83% across the mobile networks, which adds a little to every format.
You create a project in the Unity dashboard, switch on monetisation and receive a game ID for each platform. In the editor you install the Ads package, or the LevelPlay package if you want mediation, which is the route Unity increasingly points new publishers towards. You initialise the SDK with your ID, define rewarded, interstitial and banner placements, and use test mode to check the flow. Payment and tax profiles live in the dashboard. Try the Unity Ads revenue calculator to size the opportunity first.
How Unity Ads ranks for this category
All eight mobile networks, same category and audience (10,000 daily users, balanced).
| Rank | Network | Monthly |
|---|---|---|
| 1 | AppLovin MAX | $14,383 |
| 2 | Unity Ads | $11,966 |
| 3 | ironSource / LevelPlay | $11,877 |
| 4 | Google AdMob | $11,808 |
| 5 | Vungle / Liftoff | $10,510 |
| 6 | Meta Audience Network | $9,401 |
| 7 | Chartboost | $8,688 |
| 8 | InMobi | $8,447 |
Unity Ads ranks 2 of 8 here, 20% behind AppLovin MAX.
Practical tips
- Limit rewarded timer skips per day so ads speed up progress without replacing it.
- Keep interstitials out of battles and base screens, and if you use them at all, show them only after a session-ending action.
- Show fewer or no forced ads to players who have paid, while leaving rewarded offers available to them.
About Unity Ads
Unity Ads is a video-first network tied closely to the Unity engine, and in our tables it covers rewarded, interstitial and banner but not native or app open. Its Tier 1 Android estimates of about $13.00 for rewarded and $9.00 for interstitials sit among the stronger figures, helped by game studios buying installs from other games.
All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.
Questions people ask
How much does a Mid-core / Strategy make on Unity Ads?
At 10,000 daily users with a balanced audience our tables estimate about $11,966 a month, in a range of $8,376 to $16,154. Tier 1 heavy audiences earn several times more.
Which ad format earns most for a Mid-core / Strategy?
Rewarded video, at about 87% of revenue with the typical setup. Interstitial comes second.
How many daily users does a Mid-core / Strategy need for $1,000 a month on Unity Ads?
About 840 daily users with a balanced audience, or about 560 with a Tier 1 heavy audience, on our numbers.