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MobilePuzzle GameEstimate

Unity Ads Earnings for Puzzle Game Apps

With 10,000 daily users and a balanced audience, a typical Puzzle Game on Unity Ads earns an estimated $10,131 a month, roughly $0.03 per daily user per day. The rest of this page shows how audience size, platform, region and format choices move that number.

Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.

Typical ad setup for this category

These are the modelling defaults for the category, used in every table on this page.

Sessions per user per day
3.0
Typical session length
11 minutes
Retention day 1 / 7 / 30
40% / 18% / 8%
Typical iOS share
40%
Rewarded video
3 per user / day
Interstitial
3 per user / day
Banner
5 per session
Native
Not offered
App open
Not offered

Puzzle games reward patient, habitual players

Word games, sudoku, jigsaws, solitaire and logic puzzles draw a steady audience who play at the same times each day: over morning coffee, on the commute, in the evening. Those routines make puzzle titles some of the most predictable earners in mobile. We treat the category as the benchmark itself, with a multiplier of 1.0, so the base eCPM tables apply unchanged. What sets puzzles apart is less the price of each impression than how many impressions a loyal player produces across months of daily visits.

The pace of play helps. Puzzles are calm and mostly static, with few frantic taps, so a banner along the bottom causes fewer accidental clicks than it would in an action game, and it refreshes the whole time someone is thinking. Each solved grid gives you a clean pause for an interstitial. Rewarded video works best when it offers help: a hint, a revealed letter, an undo, or a second try at the daily challenge. Players stuck on a hard board are often glad to watch for a nudge.

Because the audience is loyal, mistakes show up slowly. An interstitial that appears too often may not cause a wave of uninstalls; sessions get a little shorter instead, and players drift away over weeks. Watch session length and day-30 retention after any change, not only day-1. Put your own daily users, sessions and format mix into the calculator to see how banners and interstitials compare for a game like yours.

Estimated monthly earnings by audience size

Monthly estimates for the typical setup above, balanced region split.

Estimated monthly earnings by audience size
Daily usersAndroidiOSBlended
1,000$905$1,176$1,013
10,000$9,046$11,759$10,131
100,000$90,455$117,592$101,310
1,000,000$904,554$1,175,920$1,013,100

Where the money comes from

Split of the $10,131 estimate at 10,000 daily users (blended Android and iOS).

Where the money comes from
FormateCPMMonthlyShare
Rewarded video$6.70$5,06350%
Interstitial$4.57$3,45534%
Banner$0.43$1,61316%

Rewarded video carries 50% of the total, so its placement and frequency matter most for this category.

Region makes the biggest difference

The same app at 10,000 daily users with three audience splits:

Region makes the biggest difference
Monthly
Emerging-market lean$6,215
Balanced global mix$10,131
Tier 1 lean$15,302

Moving from an emerging-market audience to a Tier 1 audience multiplies the estimate by about 2.5.

Revenue per install

Using the category’s typical retention curve, one install produces about 5.2 active days in its first 30 days and 8.7 in 90 days.

Ad revenue per install, first 30 days
$0.18
Ad revenue per install, first 90 days
$0.30

Compare these figures with your cost per install before buying users. They exclude in-app purchases.

How Unity Ads fits this category

For Rewarded video, the Tier 1 eCPM in our Unity Ads table is $13.00, about 8% above the middle of the eight mobile networks. For Interstitial, the Tier 1 eCPM in our Unity Ads table is $9.00, about 11% above the middle of the eight mobile networks. For Banner, the Tier 1 eCPM in our Unity Ads table is $0.80, about 3% below the middle of the eight mobile networks. Unity Ads does not offer App open in our model. On networks that do, it carries about 3% of revenue for this category, so that share has to come from other formats here. Modelled fill is 84% for Unity Ads against an average of 83% across the mobile networks, which adds a little to every format.

You create a project in the Unity dashboard, switch on monetisation and receive a game ID for each platform. In the editor you install the Ads package, or the LevelPlay package if you want mediation, which is the route Unity increasingly points new publishers towards. You initialise the SDK with your ID, define rewarded, interstitial and banner placements, and use test mode to check the flow. Payment and tax profiles live in the dashboard. Try the Unity Ads revenue calculator to size the opportunity first.

How Unity Ads ranks for this category

All eight mobile networks, same category and audience (10,000 daily users, balanced).

How Unity Ads ranks for this category
RankNetworkMonthly
1AppLovin MAX$12,917
2Google AdMob$10,605
3ironSource / LevelPlay$10,190
4Unity Ads$10,131
5Vungle / Liftoff$8,806
6Meta Audience Network$8,391
7Chartboost$7,587
8InMobi$7,269

Unity Ads ranks 4 of 8 here, 27% behind AppLovin MAX.

Practical tips

  • Keep a banner on the main puzzle screen but leave clear space between it and any keyboard or grid the player taps.
  • Sell hints through rewarded video rather than handing out a generous daily allowance, so help keeps its value.
  • Skip the interstitial after an abandoned puzzle and show it only after a completed one.

About Unity Ads

Unity Ads is a video-first network tied closely to the Unity engine, and in our tables it covers rewarded, interstitial and banner but not native or app open. Its Tier 1 Android estimates of about $13.00 for rewarded and $9.00 for interstitials sit among the stronger figures, helped by game studios buying installs from other games.

All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.

Questions people ask

How much does a Puzzle Game make on Unity Ads?

At 10,000 daily users with a balanced audience our tables estimate about $10,131 a month, in a range of $7,092 to $13,677. Tier 1 heavy audiences earn several times more.

Which ad format earns most for a Puzzle Game?

Rewarded video, at about 50% of revenue with the typical setup. Interstitial comes second.

How many daily users does a Puzzle Game need for $1,000 a month on Unity Ads?

About 990 daily users with a balanced audience, or about 660 with a Tier 1 heavy audience, on our numbers.

Estimate onlyTreat this number as a planning aid. Real earnings move with audience quality, ad setup, fill rate, seasonality and each network's rules.