Google AdMob Earnings for Puzzle Game Apps
With 10,000 daily users and a balanced audience, a typical Puzzle Game on Google AdMob earns an estimated $10,605 a month, roughly $0.04 per daily user per day. The rest of this page shows how audience size, platform, region and format choices move that number.
Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.
Typical ad setup for this category
These are the modelling defaults for the category, used in every table on this page.
- Sessions per user per day
- 3.0
- Typical session length
- 11 minutes
- Retention day 1 / 7 / 30
- 40% / 18% / 8%
- Typical iOS share
- 40%
- Rewarded video
- 3 per user / day
- Interstitial
- 3 per user / day
- Banner
- 5 per session
- Native
- Off by default
- App open
- 0.5 per user / day
Puzzle games reward patient, habitual players
Word games, sudoku, jigsaws, solitaire and logic puzzles draw a steady audience who play at the same times each day: over morning coffee, on the commute, in the evening. Those routines make puzzle titles some of the most predictable earners in mobile. We treat the category as the benchmark itself, with a multiplier of 1.0, so the base eCPM tables apply unchanged. What sets puzzles apart is less the price of each impression than how many impressions a loyal player produces across months of daily visits.
The pace of play helps. Puzzles are calm and mostly static, with few frantic taps, so a banner along the bottom causes fewer accidental clicks than it would in an action game, and it refreshes the whole time someone is thinking. Each solved grid gives you a clean pause for an interstitial. Rewarded video works best when it offers help: a hint, a revealed letter, an undo, or a second try at the daily challenge. Players stuck on a hard board are often glad to watch for a nudge.
Because the audience is loyal, mistakes show up slowly. An interstitial that appears too often may not cause a wave of uninstalls; sessions get a little shorter instead, and players drift away over weeks. Watch session length and day-30 retention after any change, not only day-1. Put your own daily users, sessions and format mix into the calculator to see how banners and interstitials compare for a game like yours.
Estimated monthly earnings by audience size
Monthly estimates for the typical setup above, balanced region split.
| Daily users | Android | iOS | Blended |
|---|---|---|---|
| 1,000 | $947 | $1,231 | $1,060 |
| 10,000 | $9,468 | $12,309 | $10,605 |
| 100,000 | $94,684 | $123,089 | $106,046 |
| 1,000,000 | $946,836 | $1,230,887 | $1,060,456 |
Where the money comes from
Split of the $10,605 estimate at 10,000 daily users (blended Android and iOS).
| Format | eCPM | Monthly | Share |
|---|---|---|---|
| Rewarded video | $6.34 | $5,021 | 47% |
| Interstitial | $4.17 | $3,300 | 31% |
| Banner | $0.48 | $1,907 | 18% |
| App open | $2.86 | $377 | 4% |
Rewarded video carries 47% of the total, so its placement and frequency matter most for this category.
Region makes the biggest difference
The same app at 10,000 daily users with three audience splits:
| Monthly | |
|---|---|
| Emerging-market lean | $6,633 |
| Balanced global mix | $10,605 |
| Tier 1 lean | $15,816 |
Moving from an emerging-market audience to a Tier 1 audience multiplies the estimate by about 2.4.
Revenue per install
Using the category’s typical retention curve, one install produces about 5.2 active days in its first 30 days and 8.7 in 90 days.
- Ad revenue per install, first 30 days
- $0.18
- Ad revenue per install, first 90 days
- $0.31
Compare these figures with your cost per install before buying users. They exclude in-app purchases.
How Google AdMob fits this category
For Rewarded video, the Tier 1 eCPM in our Google AdMob table is $12.00, close to the middle of the eight mobile networks. For Interstitial, the Tier 1 eCPM in our Google AdMob table is $8.00, close to the middle of the eight mobile networks. For Banner, the Tier 1 eCPM in our Google AdMob table is $0.90, about 9% above the middle of the eight mobile networks. For App open, the Tier 1 eCPM in our Google AdMob table is $5.50, about 4% below the middle of the eight mobile networks. Modelled fill is 88% for Google AdMob against an average of 83% across the mobile networks, which adds a little to every format.
You sign in with a Google account, add your app by linking its store listing and create one ad unit per placement. The Google Mobile Ads SDK goes into your build, and you use Google's test ad units while developing so your own taps never count as live traffic. Before the first payout you verify your address with a PIN that arrives by post, then add tax and bank details. Our AdMob revenue calculator shows what your own traffic could earn before you start.
How Google AdMob ranks for this category
All eight mobile networks, same category and audience (10,000 daily users, balanced).
| Rank | Network | Monthly |
|---|---|---|
| 1 | AppLovin MAX | $12,917 |
| 2 | Google AdMob | $10,605 |
| 3 | ironSource / LevelPlay | $10,190 |
| 4 | Unity Ads | $10,131 |
| 5 | Vungle / Liftoff | $8,806 |
| 6 | Meta Audience Network | $8,391 |
| 7 | Chartboost | $7,587 |
| 8 | InMobi | $7,269 |
Google AdMob ranks 2 of 8 here, 22% behind AppLovin MAX.
Practical tips
- Keep a banner on the main puzzle screen but leave clear space between it and any keyboard or grid the player taps.
- Sell hints through rewarded video rather than handing out a generous daily allowance, so help keeps its value.
- Skip the interstitial after an abandoned puzzle and show it only after a completed one.
About Google AdMob
Google AdMob is Google's own app network, and alongside AppLovin MAX it is one of only two options in our tables that offer all five mobile formats, app open and native included. Its central Tier 1 Android estimates of about $12.00 for rewarded and $8.00 for interstitials, with blended fill near 88%, make it a dependable baseline rather than the top bidder.
All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.
Questions people ask
How much does a Puzzle Game make on Google AdMob?
At 10,000 daily users with a balanced audience our tables estimate about $10,605 a month, in a range of $7,423 to $14,316. Tier 1 heavy audiences earn several times more.
Which ad format earns most for a Puzzle Game?
Rewarded video, at about 47% of revenue with the typical setup. Interstitial comes second.
How many daily users does a Puzzle Game need for $1,000 a month on Google AdMob?
About 950 daily users with a balanced audience, or about 640 with a Tier 1 heavy audience, on our numbers.