ironSource / LevelPlay Earnings for Utility App Apps
With 10,000 daily users and a balanced audience, a typical Utility App on ironSource / LevelPlay earns an estimated $2,539 a month, roughly $0.01 per daily user per day. The rest of this page shows how audience size, platform, region and format choices move that number.
Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.
Typical ad setup for this category
These are the modelling defaults for the category, used in every table on this page.
- Sessions per user per day
- 2.0
- Typical session length
- 2 minutes
- Retention day 1 / 7 / 30
- 25% / 10% / 5%
- Typical iOS share
- 30%
- Rewarded video
- Off by default
- Interstitial
- 1 per user / day
- Banner
- 4 per session
- Native
- 2 per user / day
- App open
- Not offered
Utility apps must earn without slowing the task
People open a scanner, torch, file manager, unit converter or VPN to do one job and then close it. Visits are brief and purposeful, and the user judges the app on how quickly it gets out of the way. There is no level to finish and no reward economy to lean on, which helps explain why utilities come in at 0.9 of the baseline in our model. The ad space is real, but much of the attention it captures is spent waiting for a file to save or a connection to start.
App open ads suit this category better than most, because a loading moment is already a pause the user expects. Native units sit comfortably inside lists of files, scan history or saved items. Rewarded video can unlock an occasional premium action, such as one extra high-resolution export or a short break from a usage limit, which feels fair to people who will never subscribe. Interstitials are the risky format. One that lands between the user and the result they came for, such as a finished scan or a converted file, reads as the app holding their work hostage.
Competition adds pressure. Most utilities have dozens of near-identical rivals one search away, so a review complaining about intrusive ads costs installs directly. Store rules also forbid ads that appear outside the app or imitate system notifications, and breaking them can get an app removed, which ends its income entirely. The formats overview sets out how each unit earns and how users tend to react to it.
Estimated monthly earnings by audience size
Monthly estimates for the typical setup above, balanced region split.
| Daily users | Android | iOS | Blended |
|---|---|---|---|
| 1,000 | $233 | $303 | $254 |
| 10,000 | $2,329 | $3,028 | $2,539 |
| 100,000 | $23,294 | $30,283 | $25,391 |
| 1,000,000 | $232,943 | $302,826 | $253,908 |
Where the money comes from
Split of the $2,539 estimate at 10,000 daily users (blended Android and iOS).
| Format | eCPM | Monthly | Share |
|---|---|---|---|
| Interstitial | $3.83 | $987 | 39% |
| Banner | $0.40 | $828 | 33% |
| Native | $1.40 | $724 | 29% |
Interstitial carries 39% of the total, so its placement and frequency matter most for this category.
Region makes the biggest difference
The same app at 10,000 daily users with three audience splits:
| Monthly | |
|---|---|
| Emerging-market lean | $1,586 |
| Balanced global mix | $2,539 |
| Tier 1 lean | $3,786 |
Moving from an emerging-market audience to a Tier 1 audience multiplies the estimate by about 2.4.
Revenue per install
Using the category’s typical retention curve, one install produces about 3.5 active days in its first 30 days and 5.7 in 90 days.
- Ad revenue per install, first 30 days
- $0.03
- Ad revenue per install, first 90 days
- $0.05
Compare these figures with your cost per install before buying users. They exclude in-app purchases.
How ironSource / LevelPlay fits this category
For Interstitial, the Tier 1 eCPM in our ironSource / LevelPlay table is $8.50, about 5% above the middle of the eight mobile networks. For Banner, the Tier 1 eCPM in our ironSource / LevelPlay table is $0.85, about 3% above the middle of the eight mobile networks. For Native, the Tier 1 eCPM in our ironSource / LevelPlay table is $3.00, about 10% below the middle of the eight mobile networks. ironSource / LevelPlay does not offer App open in our model. On networks that do, it carries about 19% of revenue for this category, so that share has to come from other formats here. Modelled fill is 86% for ironSource / LevelPlay against an average of 83% across the mobile networks, which adds a little to every format.
You open a LevelPlay account, add each app and receive an app key. The SDK goes into your build with adapters for the networks you choose, and each of those needs its own credentials entered in the LevelPlay dashboard. You then decide which instances bid and which sit in a waterfall with floors, which our guide to choosing floor prices covers. The integration test suite confirms adapters before release. Estimate first with the LevelPlay revenue calculator.
How ironSource / LevelPlay ranks for this category
All eight mobile networks, same category and audience (10,000 daily users, balanced).
| Rank | Network | Monthly |
|---|---|---|
| 1 | AppLovin MAX | $4,011 |
| 2 | Google AdMob | $3,375 |
| 3 | ironSource / LevelPlay | $2,539 |
| 4 | Meta Audience Network | $2,512 |
| 5 | Vungle / Liftoff | $2,222 |
| 6 | InMobi | $1,991 |
| 7 | Unity Ads | $1,762 |
| 8 | Chartboost | $1,379 |
ironSource / LevelPlay ranks 3 of 8 here, 58% behind AppLovin MAX.
Practical tips
- Show an app open ad on a cold start only, not every time the user switches back to the app.
- Never place a full-screen ad between the user and the output they asked for.
- Offer a rewarded unlock for occasional premium actions to earn from users who would never pay.
About ironSource / LevelPlay
ironSource LevelPlay is Unity's mediation platform, pairing the ironSource network with access to other bidders and waterfall sources. Our estimates put it at about $12.50 for Tier 1 rewarded and $8.50 for interstitials on Android, with fill of around 86%.
All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.
Questions people ask
How much does a Utility App make on ironSource / LevelPlay?
At 10,000 daily users with a balanced audience our tables estimate about $2,539 a month, in a range of $1,777 to $3,428. Tier 1 heavy audiences earn several times more.
Which ad format earns most for a Utility App?
Interstitial, at about 39% of revenue with the typical setup. Banner comes second.
How many daily users does a Utility App need for $1,000 a month on ironSource / LevelPlay?
About 4,000 daily users with a balanced audience, or about 2,700 with a Tier 1 heavy audience, on our numbers.