Unity Ads Earnings for Finance App Apps
With 10,000 daily users and a balanced audience, a typical Finance App on Unity Ads earns an estimated $2,006 a month, roughly $0.01 per daily user per day. The rest of this page shows how audience size, platform, region and format choices move that number.
Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.
Typical ad setup for this category
These are the modelling defaults for the category, used in every table on this page.
- Sessions per user per day
- 2.0
- Typical session length
- 4 minutes
- Retention day 1 / 7 / 30
- 30% / 15% / 9%
- Typical iOS share
- 50%
- Rewarded video
- Off by default
- Interstitial
- 0.5 per user / day
- Banner
- 3 per session
- Native
- Not offered
- App open
- Not offered
Finance apps command premium rates and demand restraint
Budgeting tools, expense trackers, loan and mortgage calculators, portfolio dashboards and currency converters reach people who are actively thinking about money. That attention is exactly what banks, insurers, card issuers and brokers want to buy, and it is why finance carries the highest multiplier in our tables at 1.6 times the baseline. Users open these apps briefly but often, to check a balance or log a purchase, and many keep them for years once their data is inside.
Trust is the constraint. An ad crowding a balance or a transaction list makes the whole app feel less reliable, and a finance app that feels unreliable gets deleted. Banners and native units on low-stakes screens, such as settings, a calculator result or a news tab, capture the premium without touching sensitive views. Interstitials should be rare and must never interrupt data entry. Rewarded video can unlock optional extras like a detailed export. Policy is strict in both directions: app stores apply extra rules to lending and crypto apps, and networks restrict which financial products may be advertised and where.
Demand follows the money calendar as much as the holiday one. Interest in budgeting tends to rise at the start of the year, tax deadlines bring bursts of activity, and the general lift in ad prices through Q4 applies here too. Because each user is worth more, the gap between a cautious setup and an aggressive one is wider in cash terms, and so is the cost of losing users. Use how much an app earns to test estimates at different audience sizes before adding another placement.
Estimated monthly earnings by audience size
Monthly estimates for the typical setup above, balanced region split.
| Daily users | Android | iOS | Blended |
|---|---|---|---|
| 1,000 | $174 | $227 | $201 |
| 10,000 | $1,744 | $2,268 | $2,006 |
| 100,000 | $17,442 | $22,675 | $20,059 |
| 1,000,000 | $174,424 | $226,752 | $200,588 |
Where the money comes from
Split of the $2,006 estimate at 10,000 daily users (blended Android and iOS).
| Format | eCPM | Monthly | Share |
|---|---|---|---|
| Banner | $0.70 | $1,060 | 53% |
| Interstitial | $7.51 | $946 | 47% |
Banner carries 53% of the total, so its placement and frequency matter most for this category.
Region makes the biggest difference
The same app at 10,000 daily users with three audience splits:
| Monthly | |
|---|---|
| Emerging-market lean | $1,240 |
| Balanced global mix | $2,006 |
| Tier 1 lean | $3,012 |
Moving from an emerging-market audience to a Tier 1 audience multiplies the estimate by about 2.4.
Revenue per install
Using the category’s typical retention curve, one install produces about 4.8 active days in its first 30 days and 8.8 in 90 days.
- Ad revenue per install, first 30 days
- $0.03
- Ad revenue per install, first 90 days
- $0.06
Compare these figures with your cost per install before buying users. They exclude in-app purchases.
How Unity Ads fits this category
For Interstitial, the Tier 1 eCPM in our Unity Ads table is $9.00, about 11% above the middle of the eight mobile networks. For Banner, the Tier 1 eCPM in our Unity Ads table is $0.80, about 3% below the middle of the eight mobile networks. Unity Ads does not offer Native in our model. On networks that do, it carries about 42% of revenue for this category, so that share has to come from other formats here. Unity Ads does not offer App open in our model. On networks that do, it carries about 24% of revenue for this category, so that share has to come from other formats here. Modelled fill is 84% for Unity Ads against an average of 83% across the mobile networks, which adds a little to every format.
You create a project in the Unity dashboard, switch on monetisation and receive a game ID for each platform. In the editor you install the Ads package, or the LevelPlay package if you want mediation, which is the route Unity increasingly points new publishers towards. You initialise the SDK with your ID, define rewarded, interstitial and banner placements, and use test mode to check the flow. Payment and tax profiles live in the dashboard. Try the Unity Ads revenue calculator to size the opportunity first.
How Unity Ads ranks for this category
All eight mobile networks, same category and audience (10,000 daily users, balanced).
| Rank | Network | Monthly |
|---|---|---|
| 1 | AppLovin MAX | $5,901 |
| 2 | Google AdMob | $5,008 |
| 3 | Meta Audience Network | $3,588 |
| 4 | ironSource / LevelPlay | $3,448 |
| 5 | Vungle / Liftoff | $3,048 |
| 6 | InMobi | $2,796 |
| 7 | Unity Ads | $2,006 |
| 8 | Chartboost | $1,579 |
Unity Ads ranks 7 of 8 here, 194% behind AppLovin MAX.
Practical tips
- Keep every ad off screens that show balances, transactions or account details.
- Favour banner and native placements on calculators, tools and content tabs, where the premium is high and the risk low.
- Read the store rules for your exact sub-category, such as lending or crypto, before shipping an update with ads.
About Unity Ads
Unity Ads is a video-first network tied closely to the Unity engine, and in our tables it covers rewarded, interstitial and banner but not native or app open. Its Tier 1 Android estimates of about $13.00 for rewarded and $9.00 for interstitials sit among the stronger figures, helped by game studios buying installs from other games.
All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.
Questions people ask
How much does a Finance App make on Unity Ads?
At 10,000 daily users with a balanced audience our tables estimate about $2,006 a month, in a range of $1,404 to $2,708. Tier 1 heavy audiences earn several times more.
Which ad format earns most for a Finance App?
Banner, at about 53% of revenue with the typical setup. Interstitial comes second.
How many daily users does a Finance App need for $1,000 a month on Unity Ads?
About 5,000 daily users with a balanced audience, or about 3,400 with a Tier 1 heavy audience, on our numbers.