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MobileFinance AppEstimate

ironSource / LevelPlay Earnings for Finance App Apps

With 10,000 daily users and a balanced audience, a typical Finance App on ironSource / LevelPlay earns an estimated $3,448 a month, roughly $0.01 per daily user per day. The rest of this page shows how audience size, platform, region and format choices move that number.

Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.

Typical ad setup for this category

These are the modelling defaults for the category, used in every table on this page.

Sessions per user per day
2.0
Typical session length
4 minutes
Retention day 1 / 7 / 30
30% / 15% / 9%
Typical iOS share
50%
Rewarded video
Off by default
Interstitial
0.5 per user / day
Banner
3 per session
Native
2 per user / day
App open
Not offered

Finance apps command premium rates and demand restraint

Budgeting tools, expense trackers, loan and mortgage calculators, portfolio dashboards and currency converters reach people who are actively thinking about money. That attention is exactly what banks, insurers, card issuers and brokers want to buy, and it is why finance carries the highest multiplier in our tables at 1.6 times the baseline. Users open these apps briefly but often, to check a balance or log a purchase, and many keep them for years once their data is inside.

Trust is the constraint. An ad crowding a balance or a transaction list makes the whole app feel less reliable, and a finance app that feels unreliable gets deleted. Banners and native units on low-stakes screens, such as settings, a calculator result or a news tab, capture the premium without touching sensitive views. Interstitials should be rare and must never interrupt data entry. Rewarded video can unlock optional extras like a detailed export. Policy is strict in both directions: app stores apply extra rules to lending and crypto apps, and networks restrict which financial products may be advertised and where.

Demand follows the money calendar as much as the holiday one. Interest in budgeting tends to rise at the start of the year, tax deadlines bring bursts of activity, and the general lift in ad prices through Q4 applies here too. Because each user is worth more, the gap between a cautious setup and an aggressive one is wider in cash terms, and so is the cost of losing users. Use how much an app earns to test estimates at different audience sizes before adding another placement.

Estimated monthly earnings by audience size

Monthly estimates for the typical setup above, balanced region split.

Estimated monthly earnings by audience size
Daily usersAndroidiOSBlended
1,000$300$390$345
10,000$2,999$3,898$3,448
100,000$29,986$38,982$34,484
1,000,000$299,858$389,815$344,837

Where the money comes from

Split of the $3,448 estimate at 10,000 daily users (blended Android and iOS).

Where the money comes from
FormateCPMMonthlyShare
Native$2.63$1,35839%
Banner$0.75$1,16534%
Interstitial$7.18$92627%

Native carries 39% of the total, so its placement and frequency matter most for this category.

Region makes the biggest difference

The same app at 10,000 daily users with three audience splits:

Region makes the biggest difference
Monthly
Emerging-market lean$2,160
Balanced global mix$3,448
Tier 1 lean$5,129

Moving from an emerging-market audience to a Tier 1 audience multiplies the estimate by about 2.4.

Revenue per install

Using the category’s typical retention curve, one install produces about 4.8 active days in its first 30 days and 8.8 in 90 days.

Ad revenue per install, first 30 days
$0.06
Ad revenue per install, first 90 days
$0.10

Compare these figures with your cost per install before buying users. They exclude in-app purchases.

How ironSource / LevelPlay fits this category

For Interstitial, the Tier 1 eCPM in our ironSource / LevelPlay table is $8.50, about 5% above the middle of the eight mobile networks. For Banner, the Tier 1 eCPM in our ironSource / LevelPlay table is $0.85, about 3% above the middle of the eight mobile networks. For Native, the Tier 1 eCPM in our ironSource / LevelPlay table is $3.00, about 10% below the middle of the eight mobile networks. ironSource / LevelPlay does not offer App open in our model. On networks that do, it carries about 24% of revenue for this category, so that share has to come from other formats here. Modelled fill is 86% for ironSource / LevelPlay against an average of 83% across the mobile networks, which adds a little to every format.

You open a LevelPlay account, add each app and receive an app key. The SDK goes into your build with adapters for the networks you choose, and each of those needs its own credentials entered in the LevelPlay dashboard. You then decide which instances bid and which sit in a waterfall with floors, which our guide to choosing floor prices covers. The integration test suite confirms adapters before release. Estimate first with the LevelPlay revenue calculator.

How ironSource / LevelPlay ranks for this category

All eight mobile networks, same category and audience (10,000 daily users, balanced).

How ironSource / LevelPlay ranks for this category
RankNetworkMonthly
1AppLovin MAX$5,901
2Google AdMob$5,008
3Meta Audience Network$3,588
4ironSource / LevelPlay$3,448
5Vungle / Liftoff$3,048
6InMobi$2,796
7Unity Ads$2,006
8Chartboost$1,579

ironSource / LevelPlay ranks 4 of 8 here, 71% behind AppLovin MAX.

Practical tips

  • Keep every ad off screens that show balances, transactions or account details.
  • Favour banner and native placements on calculators, tools and content tabs, where the premium is high and the risk low.
  • Read the store rules for your exact sub-category, such as lending or crypto, before shipping an update with ads.

About ironSource / LevelPlay

ironSource LevelPlay is Unity's mediation platform, pairing the ironSource network with access to other bidders and waterfall sources. Our estimates put it at about $12.50 for Tier 1 rewarded and $8.50 for interstitials on Android, with fill of around 86%.

All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.

Questions people ask

How much does a Finance App make on ironSource / LevelPlay?

At 10,000 daily users with a balanced audience our tables estimate about $3,448 a month, in a range of $2,414 to $4,655. Tier 1 heavy audiences earn several times more.

Which ad format earns most for a Finance App?

Native, at about 39% of revenue with the typical setup. Banner comes second.

How many daily users does a Finance App need for $1,000 a month on ironSource / LevelPlay?

About 2,900 daily users with a balanced audience, or about 2,000 with a Tier 1 heavy audience, on our numbers.

Estimate onlyTreat this number as a planning aid. Real earnings move with audience quality, ad setup, fill rate, seasonality and each network's rules.