Unity Ads Earnings for Entertainment App Apps
With 10,000 daily users and a balanced audience, a typical Entertainment App on Unity Ads earns an estimated $5,017 a month, roughly $0.02 per daily user per day. The rest of this page shows how audience size, platform, region and format choices move that number.
Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.
Typical ad setup for this category
These are the modelling defaults for the category, used in every table on this page.
- Sessions per user per day
- 3.0
- Typical session length
- 13 minutes
- Retention day 1 / 7 / 30
- 30% / 11% / 5%
- Typical iOS share
- 40%
- Rewarded video
- 1 per user / day
- Interstitial
- 2 per user / day
- Banner
- 4 per session
- Native
- Not offered
- App open
- Not offered
Entertainment apps compete with their own content
Wallpaper and ringtone apps, streaming guides, meme collections, quiz apps, fan hubs and soundboards share one trait: the user came to consume something, and every ad competes with it for attention. Sessions can run long as people browse item after item, yet loyalty is often thin, and many of these apps are found through search and dropped once the novelty fades. Our estimates put the category just under par at 0.95, reflecting browsing that is casual and an audience that is rarely in a buying frame of mind.
The natural break in an entertainment app falls between items: after a wallpaper is set, after a quiz round, after a clip ends. Interstitials at those moments go down far better than mid-browse. Native cards fit grids and lists because the layout is already repetitive. Rewarded video can unlock premium or exclusive items, and plenty of wallpaper and sticker apps build their whole model around it. Take care with video ads inside a video-led app, since an ad with sound colliding with your own content is a frequent source of one-star reviews.
Policy risk here concerns the content more than the ads. Apps that host copyrighted images, music or clips can be pulled from the stores or lose network approval, and advertisers steer clear of placements beside material they regard as unsafe. Seasonal content, such as holiday wallpapers or event quizzes, can draw traffic peaks that line up with the strongest ad prices of the year, so read the Q4 preparation guide before autumn arrives.
Estimated monthly earnings by audience size
Monthly estimates for the typical setup above, balanced region split.
| Daily users | Android | iOS | Blended |
|---|---|---|---|
| 1,000 | $448 | $582 | $502 |
| 10,000 | $4,480 | $5,824 | $5,017 |
| 100,000 | $44,797 | $58,235 | $50,172 |
| 1,000,000 | $447,965 | $582,355 | $501,721 |
Where the money comes from
Split of the $5,017 estimate at 10,000 daily users (blended Android and iOS).
| Format | eCPM | Monthly | Share |
|---|---|---|---|
| Interstitial | $4.34 | $2,188 | 44% |
| Rewarded video | $6.36 | $1,603 | 32% |
| Banner | $0.41 | $1,226 | 24% |
Interstitial carries 44% of the total, so its placement and frequency matter most for this category.
Region makes the biggest difference
The same app at 10,000 daily users with three audience splits:
| Monthly | |
|---|---|
| Emerging-market lean | $3,083 |
| Balanced global mix | $5,017 |
| Tier 1 lean | $7,571 |
Moving from an emerging-market audience to a Tier 1 audience multiplies the estimate by about 2.5.
Revenue per install
Using the category’s typical retention curve, one install produces about 3.7 active days in its first 30 days and 5.9 in 90 days.
- Ad revenue per install, first 30 days
- $0.06
- Ad revenue per install, first 90 days
- $0.10
Compare these figures with your cost per install before buying users. They exclude in-app purchases.
How Unity Ads fits this category
For Rewarded video, the Tier 1 eCPM in our Unity Ads table is $13.00, about 8% above the middle of the eight mobile networks. For Interstitial, the Tier 1 eCPM in our Unity Ads table is $9.00, about 11% above the middle of the eight mobile networks. For Banner, the Tier 1 eCPM in our Unity Ads table is $0.80, about 3% below the middle of the eight mobile networks. Unity Ads does not offer Native in our model. On networks that do, it carries about 20% of revenue for this category, so that share has to come from other formats here. Unity Ads does not offer App open in our model. On networks that do, it carries about 10% of revenue for this category, so that share has to come from other formats here. Modelled fill is 84% for Unity Ads against an average of 83% across the mobile networks, which adds a little to every format.
You create a project in the Unity dashboard, switch on monetisation and receive a game ID for each platform. In the editor you install the Ads package, or the LevelPlay package if you want mediation, which is the route Unity increasingly points new publishers towards. You initialise the SDK with your ID, define rewarded, interstitial and banner placements, and use test mode to check the flow. Payment and tax profiles live in the dashboard. Try the Unity Ads revenue calculator to size the opportunity first.
How Unity Ads ranks for this category
All eight mobile networks, same category and audience (10,000 daily users, balanced).
| Rank | Network | Monthly |
|---|---|---|
| 1 | AppLovin MAX | $8,703 |
| 2 | Google AdMob | $7,244 |
| 3 | ironSource / LevelPlay | $6,261 |
| 4 | Meta Audience Network | $5,784 |
| 5 | Vungle / Liftoff | $5,501 |
| 6 | Unity Ads | $5,017 |
| 7 | InMobi | $4,752 |
| 8 | Chartboost | $3,815 |
Unity Ads ranks 6 of 8 here, 73% behind AppLovin MAX.
Practical tips
- Trigger interstitials after a completed action, such as setting a wallpaper, rather than while the user is still browsing.
- Make sure every item is original or properly licensed, because a takedown ends ad income overnight.
- Mute video ads by default in apps where your own content plays sound.
About Unity Ads
Unity Ads is a video-first network tied closely to the Unity engine, and in our tables it covers rewarded, interstitial and banner but not native or app open. Its Tier 1 Android estimates of about $13.00 for rewarded and $9.00 for interstitials sit among the stronger figures, helped by game studios buying installs from other games.
All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.
Questions people ask
How much does a Entertainment App make on Unity Ads?
At 10,000 daily users with a balanced audience our tables estimate about $5,017 a month, in a range of $3,512 to $6,773. Tier 1 heavy audiences earn several times more.
Which ad format earns most for a Entertainment App?
Interstitial, at about 44% of revenue with the typical setup. Rewarded video comes second.
How many daily users does a Entertainment App need for $1,000 a month on Unity Ads?
About 2,000 daily users with a balanced audience, or about 1,400 with a Tier 1 heavy audience, on our numbers.