ironSource / LevelPlay Earnings for Entertainment App Apps
With 10,000 daily users and a balanced audience, a typical Entertainment App on ironSource / LevelPlay earns an estimated $6,261 a month, roughly $0.02 per daily user per day. The rest of this page shows how audience size, platform, region and format choices move that number.
Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.
Typical ad setup for this category
These are the modelling defaults for the category, used in every table on this page.
- Sessions per user per day
- 3.0
- Typical session length
- 13 minutes
- Retention day 1 / 7 / 30
- 30% / 11% / 5%
- Typical iOS share
- 40%
- Rewarded video
- 1 per user / day
- Interstitial
- 2 per user / day
- Banner
- 4 per session
- Native
- 3 per user / day
- App open
- Not offered
Entertainment apps compete with their own content
Wallpaper and ringtone apps, streaming guides, meme collections, quiz apps, fan hubs and soundboards share one trait: the user came to consume something, and every ad competes with it for attention. Sessions can run long as people browse item after item, yet loyalty is often thin, and many of these apps are found through search and dropped once the novelty fades. Our estimates put the category just under par at 0.95, reflecting browsing that is casual and an audience that is rarely in a buying frame of mind.
The natural break in an entertainment app falls between items: after a wallpaper is set, after a quiz round, after a clip ends. Interstitials at those moments go down far better than mid-browse. Native cards fit grids and lists because the layout is already repetitive. Rewarded video can unlock premium or exclusive items, and plenty of wallpaper and sticker apps build their whole model around it. Take care with video ads inside a video-led app, since an ad with sound colliding with your own content is a frequent source of one-star reviews.
Policy risk here concerns the content more than the ads. Apps that host copyrighted images, music or clips can be pulled from the stores or lose network approval, and advertisers steer clear of placements beside material they regard as unsafe. Seasonal content, such as holiday wallpapers or event quizzes, can draw traffic peaks that line up with the strongest ad prices of the year, so read the Q4 preparation guide before autumn arrives.
Estimated monthly earnings by audience size
Monthly estimates for the typical setup above, balanced region split.
| Daily users | Android | iOS | Blended |
|---|---|---|---|
| 1,000 | $559 | $727 | $626 |
| 10,000 | $5,590 | $7,267 | $6,261 |
| 100,000 | $55,902 | $72,673 | $62,611 |
| 1,000,000 | $559,024 | $726,731 | $626,107 |
Where the money comes from
Split of the $6,261 estimate at 10,000 daily users (blended Android and iOS).
| Format | eCPM | Monthly | Share |
|---|---|---|---|
| Interstitial | $4.15 | $2,141 | 34% |
| Rewarded video | $6.18 | $1,595 | 25% |
| Banner | $0.44 | $1,347 | 22% |
| Native | $1.52 | $1,178 | 19% |
Interstitial carries 34% of the total, so its placement and frequency matter most for this category.
Region makes the biggest difference
The same app at 10,000 daily users with three audience splits:
| Monthly | |
|---|---|
| Emerging-market lean | $3,903 |
| Balanced global mix | $6,261 |
| Tier 1 lean | $9,361 |
Moving from an emerging-market audience to a Tier 1 audience multiplies the estimate by about 2.4.
Revenue per install
Using the category’s typical retention curve, one install produces about 3.7 active days in its first 30 days and 5.9 in 90 days.
- Ad revenue per install, first 30 days
- $0.08
- Ad revenue per install, first 90 days
- $0.12
Compare these figures with your cost per install before buying users. They exclude in-app purchases.
How ironSource / LevelPlay fits this category
For Rewarded video, the Tier 1 eCPM in our ironSource / LevelPlay table is $12.50, about 4% above the middle of the eight mobile networks. For Interstitial, the Tier 1 eCPM in our ironSource / LevelPlay table is $8.50, about 5% above the middle of the eight mobile networks. For Banner, the Tier 1 eCPM in our ironSource / LevelPlay table is $0.85, about 3% above the middle of the eight mobile networks. For Native, the Tier 1 eCPM in our ironSource / LevelPlay table is $3.00, about 10% below the middle of the eight mobile networks. ironSource / LevelPlay does not offer App open in our model. On networks that do, it carries about 10% of revenue for this category, so that share has to come from other formats here. Modelled fill is 86% for ironSource / LevelPlay against an average of 83% across the mobile networks, which adds a little to every format.
You open a LevelPlay account, add each app and receive an app key. The SDK goes into your build with adapters for the networks you choose, and each of those needs its own credentials entered in the LevelPlay dashboard. You then decide which instances bid and which sit in a waterfall with floors, which our guide to choosing floor prices covers. The integration test suite confirms adapters before release. Estimate first with the LevelPlay revenue calculator.
How ironSource / LevelPlay ranks for this category
All eight mobile networks, same category and audience (10,000 daily users, balanced).
| Rank | Network | Monthly |
|---|---|---|
| 1 | AppLovin MAX | $8,703 |
| 2 | Google AdMob | $7,244 |
| 3 | ironSource / LevelPlay | $6,261 |
| 4 | Meta Audience Network | $5,784 |
| 5 | Vungle / Liftoff | $5,501 |
| 6 | Unity Ads | $5,017 |
| 7 | InMobi | $4,752 |
| 8 | Chartboost | $3,815 |
ironSource / LevelPlay ranks 3 of 8 here, 39% behind AppLovin MAX.
Practical tips
- Trigger interstitials after a completed action, such as setting a wallpaper, rather than while the user is still browsing.
- Make sure every item is original or properly licensed, because a takedown ends ad income overnight.
- Mute video ads by default in apps where your own content plays sound.
About ironSource / LevelPlay
ironSource LevelPlay is Unity's mediation platform, pairing the ironSource network with access to other bidders and waterfall sources. Our estimates put it at about $12.50 for Tier 1 rewarded and $8.50 for interstitials on Android, with fill of around 86%.
All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.
Questions people ask
How much does a Entertainment App make on ironSource / LevelPlay?
At 10,000 daily users with a balanced audience our tables estimate about $6,261 a month, in a range of $4,383 to $8,452. Tier 1 heavy audiences earn several times more.
Which ad format earns most for a Entertainment App?
Interstitial, at about 34% of revenue with the typical setup. Rewarded video comes second.
How many daily users does a Entertainment App need for $1,000 a month on ironSource / LevelPlay?
About 1,600 daily users with a balanced audience, or about 1,100 with a Tier 1 heavy audience, on our numbers.