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Vungle / Liftoff vs InMobi: eCPM, Fill and Payouts Compared

For a balanced global audience of 10,000 daily users in a typical casual game, our tables put Vungle / Liftoff about 20% ahead of InMobi. The gap moves with category and region, so the tables below show where each network leads.

Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.

At a glance

At a glance
Vungle / LiftoffInMobi
Formats in our modelRewarded video, Interstitial, Banner, NativeRewarded video, Interstitial, Banner, Native
Modelled fill rate80%78%
Rewarded eCPM, Tier 1$12.00$9.00
Interstitial eCPM, Tier 1$8.20$6.00
Banner eCPM, Tier 3$0.08$0.11
Payout thresholdAround $100 (account dependent)Around $100 (account dependent)

eCPM by format and tier

Android baseline eCPMs in US dollars per 1,000 impressions, before category and platform multipliers.

eCPM by format and tier
FormatVungle / Liftoff Tier 1InMobi Tier 1Vungle / Liftoff Tier 2InMobi Tier 2Vungle / Liftoff Tier 3InMobi Tier 3
Rewarded video$12.00$9.00$4.80$4.20$1.20$1.50
Interstitial$8.20$6.00$3.20$2.80$0.80$1.00
Banner$0.70$0.65$0.30$0.30$0.08$0.11
Native$3.20$3.00$1.40$1.40$0.35$0.45
App openNot offeredNot offeredNot offeredNot offeredNot offeredNot offered

Interstitial shows the widest Tier 1 gap: Vungle / Liftoff at $8.20 against InMobi at $6.00.

Which wins for each kind of app

Each row runs 10,000 daily users with that category’s typical format mix and a balanced region split.

Which wins for each kind of app
CategoryVungle / LiftoffInMobiWinnerMargin
Hypercasual Game$9,208$7,803Vungle / Liftoff18%
Casual Game$8,755$7,298Vungle / Liftoff20%
Mid-core / Strategy$10,510$8,447Vungle / Liftoff24%
Puzzle Game$8,806$7,269Vungle / Liftoff21%
Utility App$2,222$1,991Vungle / Liftoff12%
Social / Lifestyle$4,350$4,105Vungle / Liftoff6%
Finance App$3,048$2,796Vungle / Liftoff9%
Entertainment App$5,501$4,752Vungle / Liftoff16%
Education App$2,804$2,357Vungle / Liftoff19%

Vungle / Liftoff leads in 9 of 9 categories and InMobi in 0. The widest gap is in Mid-core / Strategy, where Vungle / Liftoff earns about 24% more. The closest race is Social / Lifestyle, where the two sit 6% apart.

How region changes the result

The same casual game at 10,000 daily users with three different audience splits.

How region changes the result
Vungle / LiftoffInMobiWinner
Emerging-market lean$5,375$4,898Vungle / Liftoff
Balanced global mix$8,755$7,298Vungle / Liftoff
Tier 1 lean$13,206$10,416Vungle / Liftoff

Vungle / Liftoff stays ahead across all three audience splits, by 10% to 27%.

Vungle / Liftoff / InMobi

About Vungle / Liftoff

Vungle, now part of Liftoff, is a video-led network whose demand leans towards performance advertisers paying for app installs. Our tables put its Tier 1 Android rewarded estimate at about $12.00 and interstitial at about $8.20, close to AdMob, with fill of around 80%.

Strengths

  • Full-screen video is its home ground, and its interstitial estimate edges above AdMob's in our tables.
  • It is available as a bidder on the major mediation platforms, so it can add competition without becoming your main SDK.
  • Liftoff's user-acquisition business brings advertisers who pay for installs, which suits games with engaged players.

Watch-outs

  • Banner is a weak spot at roughly $0.70 in Tier 1, and there is no app open format.
  • An 80% blended fill means it performs better as one bidder among several than as a standalone network.
  • Payment timing is set contract by contract, so ask about it before you count on a particular date.

Best for: A game that already uses mediation and wants another video specialist bidding on its rewarded and interstitial slots.

About InMobi

InMobi is a mobile network with long-standing reach in Asia and other emerging markets. Its Tier 1 estimates are lower than most, about $9.00 for rewarded, but its Tier 3 figures hold up comparatively well, with rewarded at about $1.50 and interstitial at about $1.00.

Strengths

  • Its Tier 3 interstitial estimate of about $1.00 equals the top figure in our tables, which matters when most users are outside Tier 1.
  • Local advertiser relationships in Asia can fill requests that global networks leave empty.
  • Native is on offer as well as video and banner, which gives you more placement options in content apps.

Watch-outs

  • In Tier 1 its estimates trail the leaders, so an app aimed at US or UK users will usually start elsewhere.
  • Blended fill of about 78% is the lowest in our mobile tables, level with Chartboost, so pair it with another source.
  • No app open format is available in our data.

Best for: An app whose users are mostly in Asia, Latin America or other Tier 3 regions, run as a bidder beside a global network.

Payout terms

Payout terms
Vungle / LiftoffInMobi
ThresholdAround $100 (account dependent)Around $100 (account dependent)
CycleMonthly, net terms vary by contractMonthly, net terms vary by contract
MethodsWire or ACH; typical terms, confirm in your own accountWire or PayPal; typical terms, confirm in your own account

Verdict

On our numbers Vungle / Liftoff is the stronger single choice for most categories, and particularly for Mid-core / Strategy, Puzzle Game. InMobi holds its own in Casual Game. Many studios run both inside a mediation stack, which our model does not combine.

All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.

Questions people ask

Does Vungle / Liftoff pay more than InMobi?

In our benchmark tables Vungle / Liftoff earns more in 9 of 9 app categories for a balanced audience, with an average lead of about 16%. Your own results depend on category, region and setup.

Can I run Vungle / Liftoff and InMobi together?

Usually yes. Most studios reach several networks through a mediation platform so they compete for each impression. Check each network’s current mediation support before you plan around it.

Which has better fill?

Our model uses a fill rate of 80% for Vungle / Liftoff and 78% for InMobi. Fill varies by country, format and floor settings, so treat these as typical blended figures.

Estimate onlyTreat this number as a planning aid. Real earnings move with audience quality, ad setup, fill rate, seasonality and each network's rules.