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Vungle / Liftoff vs Chartboost: eCPM, Fill and Payouts Compared

For a balanced global audience of 10,000 daily users in a typical casual game, our tables put Vungle / Liftoff about 15% ahead of Chartboost. The gap moves with category and region, so the tables below show where each network leads.

Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.

At a glance

At a glance
Vungle / LiftoffChartboost
Formats in our modelRewarded video, Interstitial, Banner, NativeRewarded video, Interstitial, Banner
Modelled fill rate80%78%
Rewarded eCPM, Tier 1$12.00$10.00
Interstitial eCPM, Tier 1$8.20$7.20
Banner eCPM, Tier 3$0.08$0.08
Payout thresholdAround $100 (account dependent)Around $100 (account dependent)

eCPM by format and tier

Android baseline eCPMs in US dollars per 1,000 impressions, before category and platform multipliers.

eCPM by format and tier
FormatVungle / Liftoff Tier 1Chartboost Tier 1Vungle / Liftoff Tier 2Chartboost Tier 2Vungle / Liftoff Tier 3Chartboost Tier 3
Rewarded video$12.00$10.00$4.80$4.00$1.20$1.10
Interstitial$8.20$7.20$3.20$2.90$0.80$0.80
Banner$0.70$0.70$0.30$0.30$0.08$0.08
Native$3.20Not offered$1.40Not offered$0.35Not offered
App openNot offeredNot offeredNot offeredNot offeredNot offeredNot offered

Rewarded video shows the widest Tier 1 gap: Vungle / Liftoff at $12.00 against Chartboost at $10.00. Native is only modelled for Vungle / Liftoff.

Which wins for each kind of app

Each row runs 10,000 daily users with that category’s typical format mix and a balanced region split.

Which wins for each kind of app
CategoryVungle / LiftoffChartboostWinnerMargin
Hypercasual Game$9,208$8,231Vungle / Liftoff12%
Casual Game$8,755$7,601Vungle / Liftoff15%
Mid-core / Strategy$10,510$8,688Vungle / Liftoff21%
Puzzle Game$8,806$7,587Vungle / Liftoff16%
Utility App$2,222$1,379Vungle / Liftoff61%
Social / Lifestyle$4,350$1,768Vungle / Liftoff146%
Finance App$3,048$1,579Vungle / Liftoff93%
Entertainment App$5,501$3,815Vungle / Liftoff44%
Education App$2,804$2,113Vungle / Liftoff33%

Vungle / Liftoff leads in 9 of 9 categories and Chartboost in 0. The widest gap is in Social / Lifestyle, where Vungle / Liftoff earns about 146% more. The closest race is Hypercasual Game, where the two sit 12% apart.

How region changes the result

The same casual game at 10,000 daily users with three different audience splits.

How region changes the result
Vungle / LiftoffChartboostWinner
Emerging-market lean$5,375$4,730Vungle / Liftoff
Balanced global mix$8,755$7,601Vungle / Liftoff
Tier 1 lean$13,206$11,383Vungle / Liftoff

Vungle / Liftoff stays ahead across all three audience splits, by 14% to 16%.

Vungle / Liftoff / Chartboost

About Vungle / Liftoff

Vungle, now part of Liftoff, is a video-led network whose demand leans towards performance advertisers paying for app installs. Our tables put its Tier 1 Android rewarded estimate at about $12.00 and interstitial at about $8.20, close to AdMob, with fill of around 80%.

Strengths

  • Full-screen video is its home ground, and its interstitial estimate edges above AdMob's in our tables.
  • It is available as a bidder on the major mediation platforms, so it can add competition without becoming your main SDK.
  • Liftoff's user-acquisition business brings advertisers who pay for installs, which suits games with engaged players.

Watch-outs

  • Banner is a weak spot at roughly $0.70 in Tier 1, and there is no app open format.
  • An 80% blended fill means it performs better as one bidder among several than as a standalone network.
  • Payment timing is set contract by contract, so ask about it before you count on a particular date.

Best for: A game that already uses mediation and wants another video specialist bidding on its rewarded and interstitial slots.

About Chartboost

Chartboost is a game-focused network that grew up on interstitials and rewarded video, and it also runs its own mediation product. In our tables it covers rewarded, interstitial and banner, at about $10.00, $7.20 and $0.70 respectively in Tier 1 on Android.

Strengths

  • Its demand comes largely from game advertisers, which suits players who are open to trying other games.
  • It has a history of supporting cross-promotion and direct deals between studios, useful if you publish several titles.
  • It is a common bidder in mediation stacks, adding competition for full-screen slots.

Watch-outs

  • Without native or app open formats it cannot cover every placement on its own.
  • Fill of around 78% in our model sits at the low end, so a backup source matters.
  • Its central estimates are below the leaders in every format, so its value tends to lie in competition rather than headline price.

Best for: A mobile game with full-screen breaks that wants an extra game-specialist bidder in its mediation line-up.

Payout terms

Payout terms
Vungle / LiftoffChartboost
ThresholdAround $100 (account dependent)Around $100 (account dependent)
CycleMonthly, net terms vary by contractMonthly, net terms vary by contract
MethodsWire or ACH; typical terms, confirm in your own accountWire or PayPal; typical terms, confirm in your own account

Verdict

On our numbers Vungle / Liftoff is the stronger single choice for most categories, and particularly for Social / Lifestyle, Finance App. Chartboost holds its own in Casual Game. Many studios run both inside a mediation stack, which our model does not combine.

All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.

Questions people ask

Does Vungle / Liftoff pay more than Chartboost?

In our benchmark tables Vungle / Liftoff earns more in 9 of 9 app categories for a balanced audience, with an average lead of about 49%. Your own results depend on category, region and setup.

Can I run Vungle / Liftoff and Chartboost together?

Usually yes. Most studios reach several networks through a mediation platform so they compete for each impression. Check each network’s current mediation support before you plan around it.

Which has better fill?

Our model uses a fill rate of 80% for Vungle / Liftoff and 78% for Chartboost. Fill varies by country, format and floor settings, so treat these as typical blended figures.

Estimate onlyTreat this number as a planning aid. Real earnings move with audience quality, ad setup, fill rate, seasonality and each network's rules.