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ironSource / LevelPlay vs InMobi: eCPM, Fill and Payouts Compared

For a balanced global audience of 10,000 daily users in a typical casual game, our tables put ironSource / LevelPlay about 40% ahead of InMobi. The gap moves with category and region, so the tables below show where each network leads.

Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.

At a glance

At a glance
ironSource / LevelPlayInMobi
Formats in our modelRewarded video, Interstitial, Banner, NativeRewarded video, Interstitial, Banner, Native
Modelled fill rate86%78%
Rewarded eCPM, Tier 1$12.50$9.00
Interstitial eCPM, Tier 1$8.50$6.00
Banner eCPM, Tier 3$0.10$0.11
Payout thresholdAround $100 (account dependent)Around $100 (account dependent)

eCPM by format and tier

Android baseline eCPMs in US dollars per 1,000 impressions, before category and platform multipliers.

eCPM by format and tier
FormatironSource / LevelPlay Tier 1InMobi Tier 1ironSource / LevelPlay Tier 2InMobi Tier 2ironSource / LevelPlay Tier 3InMobi Tier 3
Rewarded video$12.50$9.00$5.00$4.20$1.40$1.50
Interstitial$8.50$6.00$3.30$2.80$0.90$1.00
Banner$0.85$0.65$0.38$0.30$0.10$0.11
Native$3.00$3.00$1.30$1.40$0.35$0.45
App openNot offeredNot offeredNot offeredNot offeredNot offeredNot offered

Interstitial shows the widest Tier 1 gap: ironSource / LevelPlay at $8.50 against InMobi at $6.00.

Which wins for each kind of app

Each row runs 10,000 daily users with that category’s typical format mix and a balanced region split.

Which wins for each kind of app
CategoryironSource / LevelPlayInMobiWinnerMargin
Hypercasual Game$10,906$7,803ironSource / LevelPlay40%
Casual Game$10,216$7,298ironSource / LevelPlay40%
Mid-core / Strategy$11,877$8,447ironSource / LevelPlay41%
Puzzle Game$10,190$7,269ironSource / LevelPlay40%
Utility App$2,539$1,991ironSource / LevelPlay28%
Social / Lifestyle$4,880$4,105ironSource / LevelPlay19%
Finance App$3,448$2,796ironSource / LevelPlay23%
Entertainment App$6,261$4,752ironSource / LevelPlay32%
Education App$3,188$2,357ironSource / LevelPlay35%

ironSource / LevelPlay leads in 9 of 9 categories and InMobi in 0. The widest gap is in Mid-core / Strategy, where ironSource / LevelPlay earns about 41% more. The closest race is Social / Lifestyle, where the two sit 19% apart.

How region changes the result

The same casual game at 10,000 daily users with three different audience splits.

How region changes the result
ironSource / LevelPlayInMobiWinner
Emerging-market lean$6,357$4,898ironSource / LevelPlay
Balanced global mix$10,216$7,298ironSource / LevelPlay
Tier 1 lean$15,302$10,416ironSource / LevelPlay

ironSource / LevelPlay stays ahead across all three audience splits, by 30% to 47%.

ironSource / LevelPlay / InMobi

About ironSource / LevelPlay

ironSource LevelPlay is Unity's mediation platform, pairing the ironSource network with access to other bidders and waterfall sources. Our estimates put it at about $12.50 for Tier 1 rewarded and $8.50 for interstitials on Android, with fill of around 86%.

Strengths

  • Hypercasual and casual studios use it widely, so its tooling is shaped around high-volume rewarded and interstitial play.
  • Mediation can mix bidding and waterfall instances, which helps when some networks you rely on do not bid.
  • Native is supported alongside the video formats, estimated at about $3.00 in Tier 1.
  • Since the merger with Unity it is the route Unity offers for mediating Unity Ads with other networks.

Watch-outs

  • Our tables show no app open format, so that placement needs another source.
  • Net payment terms differ between contracts, so read your own agreement rather than assuming a standard date.
  • Product names and dashboards have changed during the Unity integration, so older tutorials may not match what you see.

Best for: A casual or hypercasual studio running several titles that wants mediation and a strong in-house network in one place.

About InMobi

InMobi is a mobile network with long-standing reach in Asia and other emerging markets. Its Tier 1 estimates are lower than most, about $9.00 for rewarded, but its Tier 3 figures hold up comparatively well, with rewarded at about $1.50 and interstitial at about $1.00.

Strengths

  • Its Tier 3 interstitial estimate of about $1.00 equals the top figure in our tables, which matters when most users are outside Tier 1.
  • Local advertiser relationships in Asia can fill requests that global networks leave empty.
  • Native is on offer as well as video and banner, which gives you more placement options in content apps.

Watch-outs

  • In Tier 1 its estimates trail the leaders, so an app aimed at US or UK users will usually start elsewhere.
  • Blended fill of about 78% is the lowest in our mobile tables, level with Chartboost, so pair it with another source.
  • No app open format is available in our data.

Best for: An app whose users are mostly in Asia, Latin America or other Tier 3 regions, run as a bidder beside a global network.

Payout terms

Payout terms
ironSource / LevelPlayInMobi
ThresholdAround $100 (account dependent)Around $100 (account dependent)
CycleMonthly, net terms vary by contractMonthly, net terms vary by contract
MethodsWire or PayPal; typical terms, confirm in your own accountWire or PayPal; typical terms, confirm in your own account

Verdict

On our numbers ironSource / LevelPlay is the stronger single choice for most categories, and particularly for Mid-core / Strategy, Puzzle Game. InMobi holds its own in Casual Game. Many studios run both inside a mediation stack, which our model does not combine.

All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.

Questions people ask

Does ironSource / LevelPlay pay more than InMobi?

In our benchmark tables ironSource / LevelPlay earns more in 9 of 9 app categories for a balanced audience, with an average lead of about 33%. Your own results depend on category, region and setup.

Can I run ironSource / LevelPlay and InMobi together?

Usually yes. Most studios reach several networks through a mediation platform so they compete for each impression. Check each network’s current mediation support before you plan around it.

Which has better fill?

Our model uses a fill rate of 86% for ironSource / LevelPlay and 78% for InMobi. Fill varies by country, format and floor settings, so treat these as typical blended figures.

Estimate onlyTreat this number as a planning aid. Real earnings move with audience quality, ad setup, fill rate, seasonality and each network's rules.