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ironSource / LevelPlay vs Chartboost: eCPM, Fill and Payouts Compared

For a balanced global audience of 10,000 daily users in a typical casual game, our tables put ironSource / LevelPlay about 34% ahead of Chartboost. The gap moves with category and region, so the tables below show where each network leads.

Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.

At a glance

At a glance
ironSource / LevelPlayChartboost
Formats in our modelRewarded video, Interstitial, Banner, NativeRewarded video, Interstitial, Banner
Modelled fill rate86%78%
Rewarded eCPM, Tier 1$12.50$10.00
Interstitial eCPM, Tier 1$8.50$7.20
Banner eCPM, Tier 3$0.10$0.08
Payout thresholdAround $100 (account dependent)Around $100 (account dependent)

eCPM by format and tier

Android baseline eCPMs in US dollars per 1,000 impressions, before category and platform multipliers.

eCPM by format and tier
FormatironSource / LevelPlay Tier 1Chartboost Tier 1ironSource / LevelPlay Tier 2Chartboost Tier 2ironSource / LevelPlay Tier 3Chartboost Tier 3
Rewarded video$12.50$10.00$5.00$4.00$1.40$1.10
Interstitial$8.50$7.20$3.30$2.90$0.90$0.80
Banner$0.85$0.70$0.38$0.30$0.10$0.08
Native$3.00Not offered$1.30Not offered$0.35Not offered
App openNot offeredNot offeredNot offeredNot offeredNot offeredNot offered

Rewarded video shows the widest Tier 1 gap: ironSource / LevelPlay at $12.50 against Chartboost at $10.00. Native is only modelled for ironSource / LevelPlay.

Which wins for each kind of app

Each row runs 10,000 daily users with that category’s typical format mix and a balanced region split.

Which wins for each kind of app
CategoryironSource / LevelPlayChartboostWinnerMargin
Hypercasual Game$10,906$8,231ironSource / LevelPlay32%
Casual Game$10,216$7,601ironSource / LevelPlay34%
Mid-core / Strategy$11,877$8,688ironSource / LevelPlay37%
Puzzle Game$10,190$7,587ironSource / LevelPlay34%
Utility App$2,539$1,379ironSource / LevelPlay84%
Social / Lifestyle$4,880$1,768ironSource / LevelPlay176%
Finance App$3,448$1,579ironSource / LevelPlay118%
Entertainment App$6,261$3,815ironSource / LevelPlay64%
Education App$3,188$2,113ironSource / LevelPlay51%

ironSource / LevelPlay leads in 9 of 9 categories and Chartboost in 0. The widest gap is in Social / Lifestyle, where ironSource / LevelPlay earns about 176% more. The closest race is Hypercasual Game, where the two sit 32% apart.

How region changes the result

The same casual game at 10,000 daily users with three different audience splits.

How region changes the result
ironSource / LevelPlayChartboostWinner
Emerging-market lean$6,357$4,730ironSource / LevelPlay
Balanced global mix$10,216$7,601ironSource / LevelPlay
Tier 1 lean$15,302$11,383ironSource / LevelPlay

ironSource / LevelPlay stays ahead across all three audience splits, by 34% to 34%.

ironSource / LevelPlay / Chartboost

About ironSource / LevelPlay

ironSource LevelPlay is Unity's mediation platform, pairing the ironSource network with access to other bidders and waterfall sources. Our estimates put it at about $12.50 for Tier 1 rewarded and $8.50 for interstitials on Android, with fill of around 86%.

Strengths

  • Hypercasual and casual studios use it widely, so its tooling is shaped around high-volume rewarded and interstitial play.
  • Mediation can mix bidding and waterfall instances, which helps when some networks you rely on do not bid.
  • Native is supported alongside the video formats, estimated at about $3.00 in Tier 1.
  • Since the merger with Unity it is the route Unity offers for mediating Unity Ads with other networks.

Watch-outs

  • Our tables show no app open format, so that placement needs another source.
  • Net payment terms differ between contracts, so read your own agreement rather than assuming a standard date.
  • Product names and dashboards have changed during the Unity integration, so older tutorials may not match what you see.

Best for: A casual or hypercasual studio running several titles that wants mediation and a strong in-house network in one place.

About Chartboost

Chartboost is a game-focused network that grew up on interstitials and rewarded video, and it also runs its own mediation product. In our tables it covers rewarded, interstitial and banner, at about $10.00, $7.20 and $0.70 respectively in Tier 1 on Android.

Strengths

  • Its demand comes largely from game advertisers, which suits players who are open to trying other games.
  • It has a history of supporting cross-promotion and direct deals between studios, useful if you publish several titles.
  • It is a common bidder in mediation stacks, adding competition for full-screen slots.

Watch-outs

  • Without native or app open formats it cannot cover every placement on its own.
  • Fill of around 78% in our model sits at the low end, so a backup source matters.
  • Its central estimates are below the leaders in every format, so its value tends to lie in competition rather than headline price.

Best for: A mobile game with full-screen breaks that wants an extra game-specialist bidder in its mediation line-up.

Payout terms

Payout terms
ironSource / LevelPlayChartboost
ThresholdAround $100 (account dependent)Around $100 (account dependent)
CycleMonthly, net terms vary by contractMonthly, net terms vary by contract
MethodsWire or PayPal; typical terms, confirm in your own accountWire or PayPal; typical terms, confirm in your own account

Verdict

On our numbers ironSource / LevelPlay is the stronger single choice for most categories, and particularly for Social / Lifestyle, Finance App. Chartboost holds its own in Casual Game. Many studios run both inside a mediation stack, which our model does not combine.

All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.

Questions people ask

Does ironSource / LevelPlay pay more than Chartboost?

In our benchmark tables ironSource / LevelPlay earns more in 9 of 9 app categories for a balanced audience, with an average lead of about 70%. Your own results depend on category, region and setup.

Can I run ironSource / LevelPlay and Chartboost together?

Usually yes. Most studios reach several networks through a mediation platform so they compete for each impression. Check each network’s current mediation support before you plan around it.

Which has better fill?

Our model uses a fill rate of 86% for ironSource / LevelPlay and 78% for Chartboost. Fill varies by country, format and floor settings, so treat these as typical blended figures.

Estimate onlyTreat this number as a planning aid. Real earnings move with audience quality, ad setup, fill rate, seasonality and each network's rules.