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InMobi vs Chartboost: eCPM, Fill and Payouts Compared

For a balanced global audience of 10,000 daily users in a typical casual game, our tables put Chartboost about 4% ahead of InMobi. The gap moves with category and region, so the tables below show where each network leads.

Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.

At a glance

At a glance
InMobiChartboost
Formats in our modelRewarded video, Interstitial, Banner, NativeRewarded video, Interstitial, Banner
Modelled fill rate78%78%
Rewarded eCPM, Tier 1$9.00$10.00
Interstitial eCPM, Tier 1$6.00$7.20
Banner eCPM, Tier 3$0.11$0.08
Payout thresholdAround $100 (account dependent)Around $100 (account dependent)

eCPM by format and tier

Android baseline eCPMs in US dollars per 1,000 impressions, before category and platform multipliers.

eCPM by format and tier
FormatInMobi Tier 1Chartboost Tier 1InMobi Tier 2Chartboost Tier 2InMobi Tier 3Chartboost Tier 3
Rewarded video$9.00$10.00$4.20$4.00$1.50$1.10
Interstitial$6.00$7.20$2.80$2.90$1.00$0.80
Banner$0.65$0.70$0.30$0.30$0.11$0.08
Native$3.00Not offered$1.40Not offered$0.45Not offered
App openNot offeredNot offeredNot offeredNot offeredNot offeredNot offered

Interstitial shows the widest Tier 1 gap: Chartboost at $7.20 against InMobi at $6.00. Native is only modelled for InMobi.

Which wins for each kind of app

Each row runs 10,000 daily users with that category’s typical format mix and a balanced region split.

Which wins for each kind of app
CategoryInMobiChartboostWinnerMargin
Hypercasual Game$7,803$8,231Chartboost5%
Casual Game$7,298$7,601Chartboost4%
Mid-core / Strategy$8,447$8,688Chartboost3%
Puzzle Game$7,269$7,587Chartboost4%
Utility App$1,991$1,379InMobi44%
Social / Lifestyle$4,105$1,768InMobi132%
Finance App$2,796$1,579InMobi77%
Entertainment App$4,752$3,815InMobi25%
Education App$2,357$2,113InMobi12%

InMobi leads in 5 of 9 categories and Chartboost in 4. The widest gap is in Social / Lifestyle, where InMobi earns about 132% more. The closest race is Mid-core / Strategy, where the two sit 3% apart.

How region changes the result

The same casual game at 10,000 daily users with three different audience splits.

How region changes the result
InMobiChartboostWinner
Emerging-market lean$4,898$4,730InMobi
Balanced global mix$7,298$7,601Chartboost
Tier 1 lean$10,416$11,383Chartboost

The lead changes hands with geography: InMobi leads for an emerging-market audience, Chartboost for a Tier 1 audience.

InMobi / Chartboost

About InMobi

InMobi is a mobile network with long-standing reach in Asia and other emerging markets. Its Tier 1 estimates are lower than most, about $9.00 for rewarded, but its Tier 3 figures hold up comparatively well, with rewarded at about $1.50 and interstitial at about $1.00.

Strengths

  • Its Tier 3 interstitial estimate of about $1.00 equals the top figure in our tables, which matters when most users are outside Tier 1.
  • Local advertiser relationships in Asia can fill requests that global networks leave empty.
  • Native is on offer as well as video and banner, which gives you more placement options in content apps.

Watch-outs

  • In Tier 1 its estimates trail the leaders, so an app aimed at US or UK users will usually start elsewhere.
  • Blended fill of about 78% is the lowest in our mobile tables, level with Chartboost, so pair it with another source.
  • No app open format is available in our data.

Best for: An app whose users are mostly in Asia, Latin America or other Tier 3 regions, run as a bidder beside a global network.

About Chartboost

Chartboost is a game-focused network that grew up on interstitials and rewarded video, and it also runs its own mediation product. In our tables it covers rewarded, interstitial and banner, at about $10.00, $7.20 and $0.70 respectively in Tier 1 on Android.

Strengths

  • Its demand comes largely from game advertisers, which suits players who are open to trying other games.
  • It has a history of supporting cross-promotion and direct deals between studios, useful if you publish several titles.
  • It is a common bidder in mediation stacks, adding competition for full-screen slots.

Watch-outs

  • Without native or app open formats it cannot cover every placement on its own.
  • Fill of around 78% in our model sits at the low end, so a backup source matters.
  • Its central estimates are below the leaders in every format, so its value tends to lie in competition rather than headline price.

Best for: A mobile game with full-screen breaks that wants an extra game-specialist bidder in its mediation line-up.

Payout terms

Payout terms
InMobiChartboost
ThresholdAround $100 (account dependent)Around $100 (account dependent)
CycleMonthly, net terms vary by contractMonthly, net terms vary by contract
MethodsWire or PayPal; typical terms, confirm in your own accountWire or PayPal; typical terms, confirm in your own account

Verdict

On our numbers the two are close enough that your category and audience decide it: InMobi leads in Utility App, Social / Lifestyle, Finance App, Chartboost in Hypercasual Game, Casual Game, Mid-core / Strategy.

All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.

Questions people ask

Does InMobi pay more than Chartboost?

In our benchmark tables InMobi earns more in 5 of 9 app categories for a balanced audience, with an average lead of about 34%. Your own results depend on category, region and setup.

Can I run InMobi and Chartboost together?

Usually yes. Most studios reach several networks through a mediation platform so they compete for each impression. Check each network’s current mediation support before you plan around it.

Which has better fill?

Our model uses a fill rate of 78% for InMobi and 78% for Chartboost. Fill varies by country, format and floor settings, so treat these as typical blended figures.

Estimate onlyTreat this number as a planning aid. Real earnings move with audience quality, ad setup, fill rate, seasonality and each network's rules.