Skip to content
Menu
MobileEntertainment AppEstimate

Chartboost Earnings for Entertainment App Apps

With 10,000 daily users and a balanced audience, a typical Entertainment App on Chartboost earns an estimated $3,815 a month, roughly $0.01 per daily user per day. The rest of this page shows how audience size, platform, region and format choices move that number.

Updated · Every figure on this page is an estimate from our benchmark tables, not a quote from any network.

Typical ad setup for this category

These are the modelling defaults for the category, used in every table on this page.

Sessions per user per day
3.0
Typical session length
13 minutes
Retention day 1 / 7 / 30
30% / 11% / 5%
Typical iOS share
40%
Rewarded video
1 per user / day
Interstitial
2 per user / day
Banner
4 per session
Native
Not offered
App open
Not offered

Entertainment apps compete with their own content

Wallpaper and ringtone apps, streaming guides, meme collections, quiz apps, fan hubs and soundboards share one trait: the user came to consume something, and every ad competes with it for attention. Sessions can run long as people browse item after item, yet loyalty is often thin, and many of these apps are found through search and dropped once the novelty fades. Our estimates put the category just under par at 0.95, reflecting browsing that is casual and an audience that is rarely in a buying frame of mind.

The natural break in an entertainment app falls between items: after a wallpaper is set, after a quiz round, after a clip ends. Interstitials at those moments go down far better than mid-browse. Native cards fit grids and lists because the layout is already repetitive. Rewarded video can unlock premium or exclusive items, and plenty of wallpaper and sticker apps build their whole model around it. Take care with video ads inside a video-led app, since an ad with sound colliding with your own content is a frequent source of one-star reviews.

Policy risk here concerns the content more than the ads. Apps that host copyrighted images, music or clips can be pulled from the stores or lose network approval, and advertisers steer clear of placements beside material they regard as unsafe. Seasonal content, such as holiday wallpapers or event quizzes, can draw traffic peaks that line up with the strongest ad prices of the year, so read the Q4 preparation guide before autumn arrives.

Estimated monthly earnings by audience size

Monthly estimates for the typical setup above, balanced region split.

Estimated monthly earnings by audience size
Daily usersAndroidiOSBlended
1,000$341$443$382
10,000$3,407$4,428$3,815
100,000$34,065$44,285$38,153
1,000,000$340,653$442,848$381,531

Where the money comes from

Split of the $3,815 estimate at 10,000 daily users (blended Android and iOS).

Where the money comes from
FormateCPMMonthlyShare
Interstitial$3.56$1,66844%
Rewarded video$4.94$1,15530%
Banner$0.35$99226%

Interstitial carries 44% of the total, so its placement and frequency matter most for this category.

Region makes the biggest difference

The same app at 10,000 daily users with three audience splits:

Region makes the biggest difference
Monthly
Emerging-market lean$2,376
Balanced global mix$3,815
Tier 1 lean$5,711

Moving from an emerging-market audience to a Tier 1 audience multiplies the estimate by about 2.4.

Revenue per install

Using the category’s typical retention curve, one install produces about 3.7 active days in its first 30 days and 5.9 in 90 days.

Ad revenue per install, first 30 days
$0.05
Ad revenue per install, first 90 days
$0.08

Compare these figures with your cost per install before buying users. They exclude in-app purchases.

How Chartboost fits this category

For Rewarded video, the Tier 1 eCPM in our Chartboost table is $10.00, about 17% below the middle of the eight mobile networks. For Interstitial, the Tier 1 eCPM in our Chartboost table is $7.20, about 11% below the middle of the eight mobile networks. For Banner, the Tier 1 eCPM in our Chartboost table is $0.70, about 15% below the middle of the eight mobile networks. Chartboost does not offer Native in our model. On networks that do, it carries about 20% of revenue for this category, so that share has to come from other formats here. Chartboost does not offer App open in our model. On networks that do, it carries about 10% of revenue for this category, so that share has to come from other formats here. Modelled fill is 78% for Chartboost against an average of 83% across the mobile networks, which trims a little from every format.

You create an account, add each app and receive an app ID and app signature for the SDK. Named ad locations identify each placement, and most developers connect Chartboost as an adapter inside their mediation platform rather than running it alone. Turn on test mode while you build, then publish the app-ads.txt entry Chartboost supplies before release. Payment and tax information is completed in the dashboard. Our guide to bidding vs waterfall explains where a network like this fits in a stack.

How Chartboost ranks for this category

All eight mobile networks, same category and audience (10,000 daily users, balanced).

How Chartboost ranks for this category
RankNetworkMonthly
1AppLovin MAX$8,703
2Google AdMob$7,244
3ironSource / LevelPlay$6,261
4Meta Audience Network$5,784
5Vungle / Liftoff$5,501
6Unity Ads$5,017
7InMobi$4,752
8Chartboost$3,815

Chartboost ranks 8 of 8 here, 128% behind AppLovin MAX.

Practical tips

  • Trigger interstitials after a completed action, such as setting a wallpaper, rather than while the user is still browsing.
  • Make sure every item is original or properly licensed, because a takedown ends ad income overnight.
  • Mute video ads by default in apps where your own content plays sound.

About Chartboost

Chartboost is a game-focused network that grew up on interstitials and rewarded video, and it also runs its own mediation product. In our tables it covers rewarded, interstitial and banner, at about $10.00, $7.20 and $0.70 respectively in Tier 1 on Android.

All figures come from our benchmark tables: Android eCPMs by tier, category or niche multipliers, modelled fill and the iOS multiplier. They are estimates for planning, not quotes.

Questions people ask

How much does a Entertainment App make on Chartboost?

At 10,000 daily users with a balanced audience our tables estimate about $3,815 a month, in a range of $2,671 to $5,151. Tier 1 heavy audiences earn several times more.

Which ad format earns most for a Entertainment App?

Interstitial, at about 44% of revenue with the typical setup. Rewarded video comes second.

How many daily users does a Entertainment App need for $1,000 a month on Chartboost?

About 2,700 daily users with a balanced audience, or about 1,800 with a Tier 1 heavy audience, on our numbers.

Estimate onlyTreat this number as a planning aid. Real earnings move with audience quality, ad setup, fill rate, seasonality and each network's rules.