Meta Audience Network: A Guide for App Developers
How Meta's bidding-only network works today, the formats it pays for, where it is strong and why it should never be your only source.
6 min read · Updated
Meta Audience Network lets app developers sell ad space to the advertisers who already buy on Facebook and Instagram. Those advertisers bring a great deal of first-party data with them, and that is the main reason the network can pay well for the right audience.
It is also a network that has changed shape. It no longer works the way many older tutorials describe, and most developers now meet it as one bidder inside a mediation platform, not as a stand-alone SDK they set up and forget.
This guide covers how it works today, the formats it supports, where it earns its place, the fill caveats, a setup outline and how payouts work. All dollar figures are estimates from our benchmark tables, the same ones behind the revenue calculator. Meta's terms change, so confirm the current rules in its own documentation.
What Audience Network is today
Audience Network is Meta's in-app ad network. Advertisers build a campaign in Meta's ads tools, leave the Audience Network placement switched on, and their ads can then appear inside third-party apps as well as on Meta's own apps. You supply the inventory and get paid for the impressions and clicks.
Over the past few years Meta has narrowed the product to focus on mobile apps, and it dropped several older placements along the way. If a blog post tells you to set up a mobile website placement or a manual price waterfall, it is out of date. The Audience Network documentation is the place to check what is supported right now.
Bidding only, and what that means for you
Meta moved Audience Network to bidding only. There is no fixed eCPM you set for it in a waterfall and no priority order to tweak. Each time your app has an impression to sell, Meta submits a real-time bid, and the highest bidder in the auction wins.
In practice you add Meta through a mediation platform that supports its bidding adapter. The usual routes are AdMob mediation, AppLovin MAX and Unity LevelPlay, each of which lists Meta as a bidding partner in its documentation. You install the platform's SDK, add Meta's adapter, link the accounts and let the auction run.
The upside is twofold. You stop guessing at floor prices for Meta, and its bids add competition that can raise what other networks must pay to win. The trade-off is that you cannot force Meta to fill an impression. If its bid is lower than another network's, it loses, and that is the outcome you want. Bidding vs waterfall explains the mechanics if you still run a mixed setup.
Formats and what they pay
Our tables include four Meta formats. App open ads are not in our data for Meta, so the calculator counts them as zero for this network.
| Format | Tier 1 eCPM | Tier 2 eCPM | Tier 3 eCPM |
|---|---|---|---|
| Rewarded video | $10.50 | $4.40 | $1.10 |
| Interstitial | $7.50 | $3.00 | $0.80 |
| Native | $4.20 | $1.80 | $0.45 |
| Banner | $0.85 | $0.38 | $0.09 |
These are Android baselines for a typical app. On iOS our tables apply a 1.3x multiplier, so a Tier 1 rewarded figure of $10.50 becomes about $13.65, before any privacy effects. Our range runs from 0.7x to 1.35x around each central figure.
Against the other networks in our data, Meta's rewarded and interstitial figures sit a little below AdMob's $12.00 and $8.00 in Tier 1. Native is the exception. At $4.20, Meta has the highest Tier 1 native eCPM in our tables, 20% above AdMob's $3.50 and slightly above AppLovin's $4.00. The full set is in the mobile eCPM benchmarks.
Where Meta tends to be strong
The pattern in the table matches how the network is built. Meta's advertisers lean on interest and behaviour signals from Facebook and Instagram users, and that targeting is worth most to them in Tier 1 markets: the United States, United Kingdom, Australia and Canada. In Tier 3 our Meta rewarded figure falls to roughly a tenth of its Tier 1 level.
Native placements suit this demand, because many of Meta's ads are built as social-style creatives with an image, a headline and a call to action. If your app has a feed, a list or a results screen where a native card fits naturally, test Meta there first.
Social and entertainment apps often find the creative style sits comfortably with their content. Games can do well too, but on rewarded and interstitial inventory they face stiff competition from game-focused networks.
Fill: why Meta is never your only network
Our tables put Meta's blended fill at about 80%, against 88% for AdMob and 90% for AppLovin MAX. Multiply price by fill and you get a rough value per request. For Tier 1 rewarded video, Meta works out at about $8.40 per thousand requests (10.50 x 0.8) and AdMob at about $10.56 (12.00 x 0.88).
That is a reason to run Meta alongside others, not a reason to leave it out. In a bidding auction the only question is whether Meta's bid beats the rest on a given impression. Where it does, you earn more than you otherwise would. Where it does not, another network fills the slot.
Fill can drop further for a new app with little history, a small Tier 3 audience, or iOS users who have not allowed tracking. Fill rate explained shows how to read fill in your mediation reports.
iOS and privacy
Meta's targeting depends on recognising users across apps, and Apple's App Tracking Transparency limits that on iOS unless the user opts in. The 1.3x iOS multiplier in our tables is a general platform figure, not a Meta-specific one, so do not assume it holds in full for this network. Read ATT and iOS ad earnings before you forecast iOS income from Meta.
You also need a consent flow where the law requires one, and Meta's SDK has its own settings for how data may be processed. Check the documentation for the current flags before release.
Setting it up
The screens change from time to time, but the outline has stayed steady:
- Use or create a Meta business account and register your app in Meta's developer tools.
- Add the app as a property in the Audience Network monetisation area and create placements for the formats you want.
- Publish Meta's app-ads.txt entry on your developer website. The guides for Google Play and the App Store show where the file must live.
- In your mediation platform, enable Meta as a bidding network, add the adapter and enter the placement IDs.
- Check test ads on a registered test device, then complete any review Meta asks for. Live ads normally start only after approval.
Follow your mediation platform's own Meta integration page alongside Meta's, such as the AdMob developer guides or the Unity docs. Adapter versions need to match the SDK versions they were built for, so update them together.
Getting paid
Meta's payout threshold is around $100, and it pays monthly once the previous month's earnings are finalised. Payment is by bank transfer. These are typical terms, so confirm them in your own account, along with tax forms and supported countries. If you live outside the US, read receiving ad payouts abroad before you choose where the money lands.
Reaching Meta through mediation does not change who pays you. Meta pays its share directly, and every other network in the stack has its own threshold and timing, so one month can bring several smaller payments.
Is it worth adding?
For most apps with a meaningful Tier 1 audience, yes, as one bidder among several. Setup takes a few hours plus a review wait, and the gain is extra competition on every impression and a strong native option. If your audience is mostly Tier 3, the benefit shrinks, and networks with deeper reach in those regions may matter more.
Put your own numbers into the Meta Audience Network calculator, then compare them with the AppLovin MAX calculator or the AdMob calculator. If you have not chosen a mediation platform yet, start with mediation or a single network.